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[Game Idea] ~July's Project Management ~ PKMN | Radiance _ _ _ _ _ _ _

JulyArt

New Developer
  • 69
    Posts
    4
    Years
    • Seen Dec 17, 2021
    ~Recent Implemented Basicness~
    Spoiler:



    ~Current Main Focus~
    >Complete Starting Island, 5 towns, 5 insignias. (Not by defeating Gym Leaders, rather by meeting conditions XYZ)
    >>Complete MC and PKMN partner custom sprites/moves
    >>Complete the 4 Zelda inspired 'temple/dungeon' within Starting Island.
    >>Complete roster of companionable NPC
    >>>Implement reputation system for the 5 towns.
    >>>Implement companion system for certain NPC
    >>>>Finally, unlock conditioning to move onto next 'major area' via M.V. Ticket (Fun fact, S.S. abbreviates 'steam ship', nowadays most vessels are 'motor vessel')
    ~Basic To-do~
    >>For goodness, code in 'dash' already to be triggered via L/R inputs. To make speed-running more enjoyable and rewarding.


    ~Key Overall Focus~
    Spoiler:


    ~MC & Partner Design~
    Spoiler:


    ~Before Way Later Mechanics~
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    ~Way Later Mechanics~
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    ~Why this post exist~
    As I write more and more information to keep track of this project, it'd be easier to start and continuously edit this post so I don't have to go back and forth later, when way in the future when others would like to know how PKMN Radiance plays in terms of mechanics, it's here.

    For myself, google's spreadsheet is useful for PBS edits and organization, but not good for keeping track of 'the other stuff'.

    Terms: PCs = Players | Radiance = This Project

    ~The Sprites~ (If ever reach over 50x, go me.)
    Spoiler:


    ~The Farm~
    Spoiler:


    ~The Journey~


    ~Key Changes from Traditional PKMN~
    Spoiler:


    ~Implemented Resources~
    Spoiler:
     
    Last edited:
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