Magmortified
Wherever I fly
- 169
- Posts
- 17
- Years
- Seen Nov 22, 2009
Heya! This is an OU rmt. This team is actually a slight modification to a fairly successful team I made with some friends for the CAP metagame on Smogon. CAP's pretty similar to OU, so it should translate fairly well, I just want a second opinion.
*pokemonelite2000 image removed*
*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
Aerodactyl @ Focus Sash
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Pressure
Nature: Jolly
-Stealth Rock
-Stone Edge
-Earthquake
-Taunt
Yeah. Aero. Very fast SR lead. Decent Physical power, and it knows Taunt. It helps to get the team started off, and can mess up the opponent's start if played correctly. I really don't have much more to say for this.
Rotom-h @ Choice Scarf
EVs: 4 HP, 252 Special Attack, 252 Speed
Ability: Levitate
Nature: Timid (+Speed, -Attack)
-Thunderbolt
-Shadow Ball
-Overheat
-Trick
Scarf Rotom mainly functions as the revenge killer for various threats. Big problems like Infernape, are slightly mitigated by Rotom. Its typing allows it to be a solid switch-in to various threats, and from there transition into other Pokemon. It manages to pull enough power to take out frailer sweepers. Trick gives Rotom the opportunity to ruin Blissey, though I usually have to be careful with it, or otherwise lose my main option when another Infernape comes calling.
Salamence @ Life Orb
EVs: 40 Attack, 216 Speed, 252 Special Attack
Ability: Intimidate
Nature: Rash
-Draco Meteor
-Fire Blast
-Outrage
-Roost
In addition to its fantastic offensive prowess, Salamence provides a good defensive measure against a variety of physical attackers, thanks to Roost and Intimidate (which also makes it substancially easier for Metagross and Snorlax to come in on physical attackers). If it weren't for Mence, the team would almost completely rely upon Rotom to stave off threats like Machamp, Lucario and Gyarados.
Infernape @ Life Orb
EVs: 252 Attack, 192 Speed, 64 Special Attack
Ability: Blaze
Nature: Naive
-Overheat
-Close Combat
-Stone Edge
-Mach Punch
Physical MixApe minus U Turn because Mach Punch and Stone Edge are pretty sweet. A combination of MixApe and MixMence is pretty cool, as Ape covers for Mence's physical deficiencies and Mence covers Ape's slightly weaker Special position. Stone Edge is really useful for taking out various Flying types, especially after Stealth Rock lays into them. Mach Punch helps to pick off weakened Pokemon, which is really useful with Mence burning into everything.
I've kind of been considering packing Grass Knot recently, because Swampert's not so easy to kill off. Mach Punch has still been doing well, though, not to mention the reduced physical power. So I'm divided on this.
Snorlax @ Leftovers
EVs: 156 HP, 252 Attack, 100 Defense
Ability: Thick Fat
Nature: Adamant
- Body Slam
- Crunch
- Earthquake
- Selfdestruct
Snorlax is hugely bulky, and can take quite a few hits before it dies. It's pretty simple to play here. Attack or take something out with Selfdestruct. It boasts pretty good coverage with Body Slam, Crunch, and EQ, and SelfDestruct punches a massive hole in anything that isn't a Ghost type. Skarmory, Scizor, etc. Scizor will usually die and Skarmory isn't going to be in a position to fix what remains of its health if I can keep the pressure up. It's also a pretty good killswitch when somebody sends out a Mence or Gyara. Usually people prefer to Dragon Dance over actually killing Snorlax off, which allows Snorlax to take them down with it.
.
Metagross @ Leftovers
EVs: 200 HP, 252 Attack, 12 Defense, 44 Speed
Ability: Clear Body
Nature: Adamant
-Explosion
-Earthquake
-Thunderpunch
-Meteor Mash
Like Snorlax, Gross takes the simple route for offensive might. A lot of people might assume Agiligross or something, but a bulkier all out offense approach works too. Gross functions in a similar capacity to Snorlax with different typing and coverage for the job. Use bulk and typing to allow for switchins, and pound on them... or explode violently. Provides extremely useful Dragon resist for when Mence or otherwise comes pounding on the door.
Props:
Plus/Beej: Helping to make this team. A lot of the writing on the latter four Pokemon is paraphrased from them.
CyzirVisheen: Providing awesome art.
*pokemonelite2000 image removed*
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://archives.bulbagarden.net/w/upload/e/e5/Spr_4p_479O.png)
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/aeroaero.png)
Aerodactyl @ Focus Sash
EVs: 4 HP, 252 Attack, 252 Speed
Ability: Pressure
Nature: Jolly
-Stealth Rock
-Stone Edge
-Earthquake
-Taunt
Yeah. Aero. Very fast SR lead. Decent Physical power, and it knows Taunt. It helps to get the team started off, and can mess up the opponent's start if played correctly. I really don't have much more to say for this.
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/toasttoast.png)
Rotom-h @ Choice Scarf
EVs: 4 HP, 252 Special Attack, 252 Speed
Ability: Levitate
Nature: Timid (+Speed, -Attack)
-Thunderbolt
-Shadow Ball
-Overheat
-Trick
Scarf Rotom mainly functions as the revenge killer for various threats. Big problems like Infernape, are slightly mitigated by Rotom. Its typing allows it to be a solid switch-in to various threats, and from there transition into other Pokemon. It manages to pull enough power to take out frailer sweepers. Trick gives Rotom the opportunity to ruin Blissey, though I usually have to be careful with it, or otherwise lose my main option when another Infernape comes calling.
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/mencemence.png)
Salamence @ Life Orb
EVs: 40 Attack, 216 Speed, 252 Special Attack
Ability: Intimidate
Nature: Rash
-Draco Meteor
-Fire Blast
-Outrage
-Roost
In addition to its fantastic offensive prowess, Salamence provides a good defensive measure against a variety of physical attackers, thanks to Roost and Intimidate (which also makes it substancially easier for Metagross and Snorlax to come in on physical attackers). If it weren't for Mence, the team would almost completely rely upon Rotom to stave off threats like Machamp, Lucario and Gyarados.
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/napenape.png)
Infernape @ Life Orb
EVs: 252 Attack, 192 Speed, 64 Special Attack
Ability: Blaze
Nature: Naive
-Overheat
-Close Combat
-Stone Edge
-Mach Punch
Physical MixApe minus U Turn because Mach Punch and Stone Edge are pretty sweet. A combination of MixApe and MixMence is pretty cool, as Ape covers for Mence's physical deficiencies and Mence covers Ape's slightly weaker Special position. Stone Edge is really useful for taking out various Flying types, especially after Stealth Rock lays into them. Mach Punch helps to pick off weakened Pokemon, which is really useful with Mence burning into everything.
I've kind of been considering packing Grass Knot recently, because Swampert's not so easy to kill off. Mach Punch has still been doing well, though, not to mention the reduced physical power. So I'm divided on this.
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/laxlax.png)
Snorlax @ Leftovers
EVs: 156 HP, 252 Attack, 100 Defense
Ability: Thick Fat
Nature: Adamant
- Body Slam
- Crunch
- Earthquake
- Selfdestruct
Snorlax is hugely bulky, and can take quite a few hits before it dies. It's pretty simple to play here. Attack or take something out with Selfdestruct. It boasts pretty good coverage with Body Slam, Crunch, and EQ, and SelfDestruct punches a massive hole in anything that isn't a Ghost type. Skarmory, Scizor, etc. Scizor will usually die and Skarmory isn't going to be in a position to fix what remains of its health if I can keep the pressure up. It's also a pretty good killswitch when somebody sends out a Mence or Gyara. Usually people prefer to Dragon Dance over actually killing Snorlax off, which allows Snorlax to take them down with it.
![[PokeCommunity.com] Knew now, Know how [PokeCommunity.com] Knew now, Know how](https://i293.photobucket.com/albums/mm54/CyzirVisheen/grossgross.png)
Metagross @ Leftovers
EVs: 200 HP, 252 Attack, 12 Defense, 44 Speed
Ability: Clear Body
Nature: Adamant
-Explosion
-Earthquake
-Thunderpunch
-Meteor Mash
Like Snorlax, Gross takes the simple route for offensive might. A lot of people might assume Agiligross or something, but a bulkier all out offense approach works too. Gross functions in a similar capacity to Snorlax with different typing and coverage for the job. Use bulk and typing to allow for switchins, and pound on them... or explode violently. Provides extremely useful Dragon resist for when Mence or otherwise comes pounding on the door.
Props:
Plus/Beej: Helping to make this team. A lot of the writing on the latter four Pokemon is paraphrased from them.
CyzirVisheen: Providing awesome art.
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