Guest123123
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Until SM, a common criticism of the games was needing Pokemon with HM moves to occupy team slots in order to get past obstacles or environments.
Some fangames have ways around this. For example, Insurgence and Touhoumon Faith and Prayer replace HMs with key items, while Reborn made HMs TMs that can be forgotten.
I had an idea of just letting the player use the move themself instead of needing a Pokemon to do it, pretty much exactly like you can do in debug mode (I do have an explanation prepared for how the player is logically capable of using these, in case people wonder how a human can fly without wings or somesuch). Is there a way to program the HMs to do this for normal (non-debug mode) gameplay?
Some fangames have ways around this. For example, Insurgence and Touhoumon Faith and Prayer replace HMs with key items, while Reborn made HMs TMs that can be forgotten.
I had an idea of just letting the player use the move themself instead of needing a Pokemon to do it, pretty much exactly like you can do in debug mode (I do have an explanation prepared for how the player is logically capable of using these, in case people wonder how a human can fly without wings or somesuch). Is there a way to program the HMs to do this for normal (non-debug mode) gameplay?
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