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- Seen Aug 29, 2020
Hello all!
I'm quietly working on my own fan game and one of the mechanics I'd love to implement would be to limit the Player's party size limit based on how many gym badges they have - it would look something like this:
0 badges - 2 Pokémon
1 badge - 3 Pokémon
2 badges - 4 Pokémon
3 badges - 5 Pokémon
4 badges - 6 Pokémon
(since I'm working alone on this game, I'll have a limit of 5 badges, but I'm sure the exact logistics might change a little for difficulty scaling)
Now, I'll be honest: I have no idea how I could do that.
On one hand, I could create a parallel even on every map doing this, which would be an absolute pain and might not even work properly.
OR
I create a script which does this (like for the following Pokémon script) - and this is where I really don't know what to do.
Any help would be highly appreciated, from suggestions to even saying what parts I should edit/point me to where I could find the information I need.
Thank you all :P
==========SOLVED==========
Solution is at reply n20!
I'm quietly working on my own fan game and one of the mechanics I'd love to implement would be to limit the Player's party size limit based on how many gym badges they have - it would look something like this:
0 badges - 2 Pokémon
1 badge - 3 Pokémon
2 badges - 4 Pokémon
3 badges - 5 Pokémon
4 badges - 6 Pokémon
(since I'm working alone on this game, I'll have a limit of 5 badges, but I'm sure the exact logistics might change a little for difficulty scaling)
Now, I'll be honest: I have no idea how I could do that.
On one hand, I could create a parallel even on every map doing this, which would be an absolute pain and might not even work properly.
OR
I create a script which does this (like for the following Pokémon script) - and this is where I really don't know what to do.
Any help would be highly appreciated, from suggestions to even saying what parts I should edit/point me to where I could find the information I need.
Thank you all :P
==========SOLVED==========
Solution is at reply n20!
Last edited: