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[Graphic✓] Load Particle Problem

Lance Koijer 2.0

Lance Koijer
  • 105
    Posts
    7
    Years
    Hello guys, I'm into creating new attack animations and have read all the tutorials needed for the process. I understand most of it bu I have a problem... I have successfully inserted new Particles and its index was 44 28 with a size of 0200 (in half).

    so I get the animation data of an attack that uses the same size.. now the first part (00 XX 27) loads the first graphics, the second one loads the particle I will be replacing, so from 00 YY 27, I changed it to 00 44 28 and when I test it in game, the move was not played and got crashed.. I checked the image and it's inserted fine so I tried using other existing particles, I used somewhere in the table and replaced it. When I test it, it loads a messed up particle but the animation plays well, just the particle.
    My actual problem, to be short, is whatever particle I replace on that move, it plays that messed up particle. It feels like it is designated to one particle index only.

    My theory is the template animation, however I don't know how it is structured. Plus, is there an actual table of offsets for template and what does it perform in game. Thanks.
     
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