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HellishHades

Pure Evil
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    // See later post(s) for updated move-sets.

    Theme team time.

    Cloyster (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 6 Def / 252 SDef
    Relaxed Nature (+Def, -Spd)
    - Explosion
    - Surf
    - Spikes
    - Toxic

    // Spike, Toxic as much as possible, boom.

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 129 Def / 129 SDef
    Impish Nature (+Def, -SAtk)
    - Cosmic Power
    - Explosion
    - Rest
    - Toxic

    // Stall, toxic, switch. Explode when necessary.

    Gengar (M) @ Petaya Berry
    Trait: Levitate
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Destiny Bond
    - Psychic
    - Snatch
    - Thunderbolt

    // It doesn't explode, but it still goes out Kamikazi-style.

    Exeggutor (M) @ Lum Berry
    Trait: Chlorophyll
    EVs: 46 HP / 212 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Explosion
    - Hidden Power [Fire]
    - Solarbeam
    - Sunny Day

    // Too bad for the hound. Can't burn me now. Got m00b?

    Metagross @ Lum Berry
    Trait: Clear Body
    EVs: 90 HP / 252 Atk / 80 Def / 88 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Earthquake
    - Explosion
    - Meteor Mash

    // Standard. It's a take out two-opponents-for-one-of-my monsters kind of deal.

    Camerupt (M) @ Quick Claw
    Trait: Magma Armor
    EVs: 6 HP / 252 Atk / 252 SAtk
    Brave Nature (+Atk, -Spd)
    - Earthquake
    - Explosion
    - Overheat
    - Rock Slide

    // Nice. And it counters Skarmbliss with one UU monster.


    Please suggest improvements. Keep in mind I want to keep the Explosion / Destiny Bond them.
     
    Last edited:
    Ohhhh... M00bish team...

    Cloyster (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 6 Def / 252 SDef
    Relaxed Nature (+Def, -Spd)
    - Explosion
    - Surf
    - Spikes
    - Toxic

    * Dunno for EVs... Put some in Sp. Attack... Also maybe Ice Beam for the OU Salamence...

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 129 Def / 129 SDef
    Impish Nature (+Def, -SAtk)
    - Cosmic Power
    - Explosion
    - Rest
    - Toxic

    * I guess it's ok... I kinda like Rapid Spin...

    Gengar (M) @ Petaya Berry
    Trait: Levitate
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Destiny Bond
    - Psychic
    - Snatch
    - Thunderbolt

    * After Emerald comes out get Ice Punch for BoltBeaming-like purposes..

    Exeggutor (M) @ Lum Berry
    Trait: Chlorophyll
    EVs: 46 HP / 212 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Explosion
    - Hidden Power [Fire]
    - Solarbeam
    - Sunny Day

    * Everybody uses this...

    Metagross @ Lum Berry
    Trait: Clear Body
    EVs: 90 HP / 252 Atk / 80 Def / 88 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Earthquake
    - Explosion
    - Meteor Mash

    * What can I say? Dunno bout EVs though...

    Camerupt (M) @ Quick Claw
    Trait: Magma Armor
    EVs: 6 HP / 252 Atk / 252 SAtk
    Brave Nature (+Atk, -Spd)
    - Earthquake
    - Explosion
    - Overheat
    - Rock Slide

    * Howl somewhere if you want
     
    HellishHades said:
    Theme team time.

    Cloyster (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 6 Def / 252 SDef
    Relaxed Nature (+Def, -Spd)
    - Explosion
    - Surf
    - Spikes
    - Toxic

    // Spike, Toxic as much as possible, boom.

    cloyster shouldnt have that many sp def... it still wont survive a nice jolty t bolt... put them in def and bold nature... have beam > surf/toxic for salas and some sp attack evs

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 129 Def / 129 SDef
    Impish Nature (+Def, -SAtk)
    - Cosmic Power
    - Explosion
    - Rest
    - Toxic

    // Stall, toxic, switch. Explode when necessary.

    EVs: 252 HP / 68 Def / 190 SDef evs... makes the defs diff by 1 point

    Gengar (M) @ Petaya Berry
    Trait: Levitate
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Destiny Bond
    - Psychic
    - Snatch
    - Thunderbolt

    // It doesn't explode, but it still goes out Kamikazi-style.

    @ lefties or atleast salac...

    Exeggutor (M) @ Lum Berry
    Trait: Chlorophyll
    EVs: 46 HP / 212 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Explosion
    - Hidden Power [Fire]
    - Solarbeam
    - Sunny Day

    // Too bad for the hound. Can't burn me now. Got m00b?

    psychic plz? @ leftovers

    Metagross @ Lum Berry
    Trait: Clear Body
    EVs: 90 HP / 252 Atk / 80 Def / 88 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Earthquake
    - Explosion
    - Meteor Mash

    // Standard. It's a take out two-opponents-for-one-of-my monsters kind of deal.

    standard is @ liechi or leftovers and my evs are EVs: 140 HP / 252 Atk / 100 Spd / 18 SDef

    Camerupt (M) @ Quick Claw
    Trait: Magma Armor
    EVs: 6 HP / 252 Atk / 252 SAtk
    Brave Nature (+Atk, -Spd)
    - Earthquake
    - Explosion
    - Overheat
    - Rock Slide

    // Nice. And it counters Skarmbliss with one UU monster.

    howl is nice

    Please suggest improvements. Keep in mind I want to keep the Explosion / Destiny Bond them.


    umm... whats the theme? =\ since gar doesnt have boom...
     
    I guess the theme here is suicidal Pokemon. It's the lemmings of the Pokemon world:

    Cloyster - never gonna survive a special attack. Drop those Sp Def EV and switch some into Sp Att. Ice Beam works well over Surf if you have to have it.

    Claydol - Could do with Rapid Spin somewhere? I doubt your team needs it since it's all about the moobage, but you never know.

    Gengar - I wonder about the useful of Petaya when you're not gonna last long anyway, and there are plenty of things that outspeed Gengar. Salac if you please.

    Exeggutor - Psychic over HP Fire, or maybe Sleep Powder if you're feeling a bit riskier.

    Camerupt - moveset works. Never gonna survive long anyway, so I'd rather leave out Howl for this.
     
    klducks said:
    umm... whats the theme? =\ since gar doesnt have boom...

    HellishHades said:
    // It doesn't explode, but it still goes out Kamikazi-style.
    Plus, I couldn't find another monster that wouldn't add a 3x weakness to the team that had Explosion. I already have a 3x weakness to Ghost, which isn't good.


    klducks said:
    standard is @ liechi or leftovers
    paralysed Agilitygross = dead Agilitygross
    I'll try Liechi, though.

    klducks said:
    EVs: 252 HP / 68 Def / 190 SDef evs... makes the defs diff by 1 point
    That gives me:
    PhDf: 289
    SpDf: 323

    129/129 gives me:
    PhDf: 305
    SpDf: 308




    Revised Line-up:

    Cloyster (M) @ Leftovers
    Trait: Shell Armor
    EVs: 252 HP / 100 Def / 158 SAtk
    Relaxed Nature (+Def, -Spd)
    - Explosion
    - Ice Beam
    - Spikes
    - Toxic

    Claydol @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 129 Def / 129 SDef
    Impish Nature (+Def, -SAtk)
    - Cosmic Power
    - Explosion
    - Rest
    - Toxic

    Gengar (M) @ Salac Berry
    Trait: Levitate
    EVs: 6 HP / 252 Spd / 252 SAtk
    Timid Nature (+Spd, -Atk)
    - Destiny Bond
    - Psychic
    - Snatch
    - Thunderbolt

    Exeggutor (M) @ Leftovers
    Trait: Chlorophyll
    EVs: 46 HP / 212 Spd / 252 SAtk
    Rash Nature (+SAtk, -SDef)
    - Explosion
    - Psychic
    - Solarbeam
    - Sunny Day

    Metagross @ Liechi Berry
    Trait: Clear Body
    EVs: 90 HP / 252 Atk / 80 Def / 88 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Earthquake
    - Explosion
    - Meteor Mash

    Camerupt (M) @ Quick Claw
    Trait: Magma Armor
    EVs: 6 HP / 252 Atk / 252 SAtk
    Brave Nature (+Atk, -Spd)
    - Earthquake
    - Explosion
    - Howl
    - Overheat
     
    How about a Weezing? that can give 4x suicide: explosion, selfdestruct, memento and destiny bond. Though I wouldn't put all of them on the same one...
     
    This is an interesting idea for Weezing:

    Weezing (M) @ Leftovers
    Trait: Levitate
    EVs: 252 HP / 252 Def / 6 SDef
    Impish Nature (+Def, -SAtk)
    - Destiny Bond
    - Toxic
    - Haze
    - Pain Split

    Use Destiny Bond and Pain Split in conjunction with each other. Prevent HP loss with DB, then use PS. Edit: In hindsight, There should probably be a damaging-move in there to break subs.

    Self-Destruct isn't good to put on anything, since anything that can learn it can learn Explosion.
     
    Last edited:
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