Kenny_C.002
Welcome to Rokkenjima
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- Posts
- 21
- Years
- Rokkenjima
- Seen Jun 16, 2013
All credit to Mike Flores unless otherwise stated.
I will be doing the vintage one (the more exciting one!) later or something, but a look at the past year's standard. Remember, this will be useful in 2005, when you might be facing these puppies.
So, let's start with the big boys of the bunch and move toward the rogue direction! First up, the big gun:
Affinity
Mike Clair
1st Place - New York
4 Blinkmoth Nexus
4 Great Furnace
4 Vault of Whispers
4 Seat of the Synod
2 Glimmervoid
2 Darksteel Citadel
20 land
4 Arcbound Ravager
4 Frogmite
3 Myr Enforcer
2 Atog
4 Arcbound Worker
4 Disciple of the Vault
21 creatures
4 Electrostatic Bolt
3 Cranial Plating
4 AEther Vial
4 Chromatic Sphere
4 Thoughtcast
19 other spells
4 Seething Song
4 Furnace Dragon
3 Shrapnel Blast
2 Moriok Rigger
2 Terror
15 sideboard cards
Standard of raffinity at its finest! Notice the SB packing essentially anti-affinity cards for the mirror match. Pretty good stuff there. Love the Riggers in there to take advantage. Obviously its power and ultimate strength is undoubtable...even after the initial hesitation of its power after skullclamp's ban.
How do we handle this, the deck that has won so many games with so little problems with practically everything? Every colour should have the answers.
Black:
Horobi, Death's Wail is the godly card here. This effectively neutralizes many things, but the electrostatic MAIN DECK would screw black over still. Strangely not many raffinity decks run the bolts (rather use shrapnals main decked).
Blue:
March is the big gun here with practically no drawback. The smaller names here are annul and echoing truth. Nothing permanent here other than March.
Green:
If you don't know how green handles, then you need to brush up on mirrodin. :P Slug, oxidize, naturalize, shaman, witness/other things. OH MY! Remember that oxidize is #1 and shaman is #2.
Red:
Let's break this down:
Bolt is in a class in itself, powerful and crazy. :P
So we're at the meat class: shatter, detonate, and e. ruin. Shatter is efficient and cool, but ruin sacs efficiency for potential extra power. Detonate is the worst ofthe 3, but it deals damage, so it's almost never a dead card.
Sweeping is from grenulate and dragon. Dragon, we all know is the great super power, but grenulate needs a little luring out the affinity player for it to be effective. Not bad, just can't compete with the dragon.
White:
Samurai of the pale curtain = godly
Wrath = godly
Pulse of the field: according to the sources, 20 damage is simple with affinty, but 28 damage against resistance is...horrific. Essentialcontrol card anyway.
Overall best (not in any order):
Samurai of the pale curtain
Bolt
Echoling truth
annul (maybe)
Overall: Asthe dek to beat, remember that they will be up to deal crazydamagewhile suffering great casualties themselves. We'll see how this puppy goes!
Next time: The great 12th post, Tooth and Nail!
I will be doing the vintage one (the more exciting one!) later or something, but a look at the past year's standard. Remember, this will be useful in 2005, when you might be facing these puppies.
So, let's start with the big boys of the bunch and move toward the rogue direction! First up, the big gun:
Affinity
Mike Clair
1st Place - New York
4 Blinkmoth Nexus
4 Great Furnace
4 Vault of Whispers
4 Seat of the Synod
2 Glimmervoid
2 Darksteel Citadel
20 land
4 Arcbound Ravager
4 Frogmite
3 Myr Enforcer
2 Atog
4 Arcbound Worker
4 Disciple of the Vault
21 creatures
4 Electrostatic Bolt
3 Cranial Plating
4 AEther Vial
4 Chromatic Sphere
4 Thoughtcast
19 other spells
4 Seething Song
4 Furnace Dragon
3 Shrapnel Blast
2 Moriok Rigger
2 Terror
15 sideboard cards
Standard of raffinity at its finest! Notice the SB packing essentially anti-affinity cards for the mirror match. Pretty good stuff there. Love the Riggers in there to take advantage. Obviously its power and ultimate strength is undoubtable...even after the initial hesitation of its power after skullclamp's ban.
How do we handle this, the deck that has won so many games with so little problems with practically everything? Every colour should have the answers.
Black:
Horobi, Death's Wail is the godly card here. This effectively neutralizes many things, but the electrostatic MAIN DECK would screw black over still. Strangely not many raffinity decks run the bolts (rather use shrapnals main decked).
Blue:
March is the big gun here with practically no drawback. The smaller names here are annul and echoing truth. Nothing permanent here other than March.
Green:
If you don't know how green handles, then you need to brush up on mirrodin. :P Slug, oxidize, naturalize, shaman, witness/other things. OH MY! Remember that oxidize is #1 and shaman is #2.
Red:
Let's break this down:
Bolt is in a class in itself, powerful and crazy. :P
So we're at the meat class: shatter, detonate, and e. ruin. Shatter is efficient and cool, but ruin sacs efficiency for potential extra power. Detonate is the worst ofthe 3, but it deals damage, so it's almost never a dead card.
Sweeping is from grenulate and dragon. Dragon, we all know is the great super power, but grenulate needs a little luring out the affinity player for it to be effective. Not bad, just can't compete with the dragon.
White:
Samurai of the pale curtain = godly
Wrath = godly
Pulse of the field: according to the sources, 20 damage is simple with affinty, but 28 damage against resistance is...horrific. Essentialcontrol card anyway.
Overall best (not in any order):
Samurai of the pale curtain
Bolt
Echoling truth
annul (maybe)
Overall: Asthe dek to beat, remember that they will be up to deal crazydamagewhile suffering great casualties themselves. We'll see how this puppy goes!
Next time: The great 12th post, Tooth and Nail!