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Magic: Standard insight 2004

Kenny_C.002

Welcome to Rokkenjima
  • 1,849
    Posts
    21
    Years
    All credit to Mike Flores unless otherwise stated.

    I will be doing the vintage one (the more exciting one!) later or something, but a look at the past year's standard. Remember, this will be useful in 2005, when you might be facing these puppies.

    So, let's start with the big boys of the bunch and move toward the rogue direction! First up, the big gun:

    Affinity
    Mike Clair
    1st Place - New York

    4 Blinkmoth Nexus
    4 Great Furnace
    4 Vault of Whispers
    4 Seat of the Synod
    2 Glimmervoid
    2 Darksteel Citadel
    20 land

    4 Arcbound Ravager
    4 Frogmite
    3 Myr Enforcer
    2 Atog
    4 Arcbound Worker
    4 Disciple of the Vault
    21 creatures

    4 Electrostatic Bolt
    3 Cranial Plating
    4 AEther Vial
    4 Chromatic Sphere
    4 Thoughtcast
    19 other spells

    4 Seething Song
    4 Furnace Dragon
    3 Shrapnel Blast
    2 Moriok Rigger
    2 Terror
    15 sideboard cards

    Standard of raffinity at its finest! Notice the SB packing essentially anti-affinity cards for the mirror match. Pretty good stuff there. Love the Riggers in there to take advantage. Obviously its power and ultimate strength is undoubtable...even after the initial hesitation of its power after skullclamp's ban.

    How do we handle this, the deck that has won so many games with so little problems with practically everything? Every colour should have the answers.

    Black:
    Horobi, Death's Wail is the godly card here. This effectively neutralizes many things, but the electrostatic MAIN DECK would screw black over still. Strangely not many raffinity decks run the bolts (rather use shrapnals main decked).

    Blue:
    March is the big gun here with practically no drawback. The smaller names here are annul and echoing truth. Nothing permanent here other than March.

    Green:
    If you don't know how green handles, then you need to brush up on mirrodin. :P Slug, oxidize, naturalize, shaman, witness/other things. OH MY! Remember that oxidize is #1 and shaman is #2.

    Red:
    Let's break this down:
    Bolt is in a class in itself, powerful and crazy. :P
    So we're at the meat class: shatter, detonate, and e. ruin. Shatter is efficient and cool, but ruin sacs efficiency for potential extra power. Detonate is the worst ofthe 3, but it deals damage, so it's almost never a dead card.
    Sweeping is from grenulate and dragon. Dragon, we all know is the great super power, but grenulate needs a little luring out the affinity player for it to be effective. Not bad, just can't compete with the dragon.

    White:
    Samurai of the pale curtain = godly
    Wrath = godly
    Pulse of the field: according to the sources, 20 damage is simple with affinty, but 28 damage against resistance is...horrific. Essentialcontrol card anyway.

    Overall best (not in any order):
    Samurai of the pale curtain
    Bolt
    Echoling truth
    annul (maybe)

    Overall: Asthe dek to beat, remember that they will be up to deal crazydamagewhile suffering great casualties themselves. We'll see how this puppy goes!

    Next time: The great 12th post, Tooth and Nail!
     
    Tooth and nail. A name that first appeared in the famed 12post deck and slowly made its way into standard like a stalker or a hunter...or some big huge colossus guy.
    Bryn Kenney
    LCQ Slot Winner - Tooth
    Main deck:

    1 Okina, Temple to the Grandfathers
    4 Urza's Mine
    4 Urza's Power Plant
    4 Urza's Tower
    10 Forest

    --------------------------------------------------------------------------------
    23 land

    3 Viridian Shaman
    4 Eternal Witness
    4 Sakura-Tribe Elder
    4 Solemn Simulacrum
    1 Darksteel Colossus
    1 Triskelion
    1 Mephidross Vampire
    1 Duplicant
    1 Sundering Titan
    1 Kiki-Jiki, Mirror Breaker

    --------------------------------------------------------------------------------
    21 creatures 4 Sylvan Scrying
    4 Tooth and Nail
    3 Oblivion Stone
    2 Reap and Sow
    2 Sensei's Divining Top
    1 Rude Awakening

    --------------------------------------------------------------------------------
    16 other spells

    3 Plow Under
    3 Relic Barrier
    3 Oxidize
    2 Naturalize
    1 Rude Awakening
    1 Platinum Angel
    1 Leonin Abunas
    1 Boseiju, Who Shelters All

    --------------------------------------------------------------------------------
    15 sideboard cards

    Generally speaking this is the second-most popular deck archtype from mirrodin, and it's showing here baby. I still don't understand WHY it's so good, but whatev.

    Counters:

    Black:
    Cranial Extraction. Game. Bye bye.

    Blue:
    Briery/Acquire. Some like witness and then getting a colossus. some just liks acquire for cheaper costing and going straight for the colossus/slaver. Either way, it's faster than toothing things out, so they are in trouble if this happens.

    Green:
    I didn't actually thinkg that molder slug is the way to go, but apparently it can hold of tris and colossus and stuff. good stuff. Victory condition too. btw, plow under's a good one here too.

    Red:
    I mean, if you have something like grad the riens it's over. Taking control of things mean the game's over for the tnN guy. I'm sure there are other ridiculous things in red too. Let me check again:

    Zo-Zu the Punisher. Oh noes!

    White:
    Aside from the standard removal puppy, I'm sure the pale curtain can lend a hand or two. Too bad wing shards aren't here...but shoal is. :P White gets the worst end of this deal, yes.

    Overall: if you play against the crappy mana-base that TnN uses, you can usually play a game long enough for oyu to stall out a win before the 9 mana comes online. Red and green has the most ease with those, while the others still have some good choices (except for white) to play with. Not bad at all, this deck. Just not too good IMO.

    Next: The reinvented Cemetery Cloud deck...without a cemetery!
     
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