I was actually wondering that. Does YGO have a decent control deck? I mean control as in slowing down tempo to a grinding hault and then winning the card advantage attrition war.
Gadgets sort of do that... they grind to a hault and win the card advantage attrition war, but they don't do any control to the hand. I believe that Magic got 108 something card? I've heard about that in the YGO review for Gadgets...
The gadgets allow you to search your deck for another gadget (red search yellow, yellow search green, green search red). They're all puny monsters, but they always search for another monster when summoned. So, the deck loads up on tons of traps and other 1-for-1 trade off (usually, one spell/trap that can destroy another card on the field, thus 1-for-1 trade). Since gadgets always ensure that your hand has at least one monster as long as you keep summoning, and you get your normal 1 card draw, then eventually those 1-for-1 trade will empty the opponent's hand far faster than the gadget player.
There's "flip-flop control" 2 banlist ago (so that's a year.) Flip monsters are used, and Tsukuyomi uses her effect to turn the flip monster facedown again. Monsters flip back and forth like that to gain card advantage for sheer card advantage power. Most YGO player labelled Flip Flop Control a regressive deck in YGO history however, since it's a total pain and eliminates a lot of creativity since it's so painfully slow but still powerful.
There's a PACMAN deck in the same era (forgot what PACMAN stand for... I only remember the C stands for camel, which is Des Lacooda). It uses insane stalling cards, like every single one that exist. Then, it uses cards that can flip itself down with its own effect, and flip summon for an effect (different than flip effect, as they need to be flip summoned.) PACMAN uses Des Lacooda to draw, and the Swarm of Locust/Scarab to destroy monster/spell/trap slowly one by one. (All those 3 cards are like: when flip summoned, draw/destroy a monster/destroy a spell or trap. You can flip it facedown afterward.) The deck mills out every single card possible, and peck off the enemy with those puny monsters.
However, PACMAN is so card advantage intensive that it got "dead advantage"... it draws tons of cards and gets lots of advantage, but can't do crap with the advantage... PACMAN's failure ended the control era of YGO, and everyone doubts card advantage and switched to utility over advantage ^^ (since at the same time, booster packs seem to favor aggression way more too)