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- Seen Jul 19, 2022
Is this as easy as I hope it is? Looking through the decompiled files and searching for the dmg formula, maybe adding a little /2 to it will do the trick, but I dont really want it to affect enemy dmg. Does someone know where there formulas are stored, or maybe a workaround to achieve what i want? I will learn as much as I can, but I feel that someone who actually knows what they are doing could tell me how to do it in a few minutes which may take me 20+ hours just to learn how to use this
Edit: Found something in line 2323 in /src/pokemon.c
s32 CalculateBaseDamage
maybe i can add something that here to change my dmg?
Edit: Found something in line 2323 in /src/pokemon.c
s32 CalculateBaseDamage
maybe i can add something that here to change my dmg?
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