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Make up your own move for pokemon!

Pikapower!

Pikachu Lover
  • 10
    Posts
    17
    Years
    • Seen Sep 2, 2007
    Anybody want to?

    Tidal wave
    PP:5
    Power:120
    Accuracy:80
    Effect:Wipes out the whole field with a gigantic wave
    Type:Water(Duh)

    Watt Blast
    PP:10
    Power:90
    accuracy:100
    Type:Electric
    Effect:May lower foes Sp.Def.
     
    Tidal wave is exactly the same as hydro pump...but there's already a thread like this, the one with the long title.
     
    here's a few

    Hypnoblast


    Type: psychic

    Power: 40

    Effect: base power keeps doubling if opponent is sleeping

    PP: 10

    Acc: 100

    Shark Bite

    Type: water

    Power: 130

    Effect: accuracy depends on height of opponents pokemon (smaller pokemon=more accurate)

    PP: 5

    Acc: 30

    Heat Stroke

    Type: fire

    Power: 65

    Effect: may confuse and/or burn opponent

    PP: 15

    Acc: 100

    Poison Arrow

    Type: poison

    Power: 90

    Effect: never misses

    PP: 10

    Acc: never misses
     
    Psyburn (I stole it from the TCG)
    Type: Psychic
    Power: 70
    Accuracy: 100
    PP: 15
    AR: 30%
    Effect: A psychic wave that may inflict a burn.

    Possession
    Type: Ghost
    Power: N/A
    Accuracy: 70
    PP: 5
    AR: 100%
    Effect: Allows user to take over targeted pokemon and use it's attacks for one turn. During that turn the pokemon that used Possession is rendered useless, as it is controlling the other pokemon. (Obviously would be best to use in double battles, seeing that you could make your opponent kill it's ally)

    Freezing Point
    Type: Ice
    Power: N/A
    Accuracy: 70
    PP: 10
    AR: 100%
    Effect: Creates a cool air that freezes the opponent.

    Poison Spit
    Type: Poison
    Power: 65
    Accuracy: 95
    PP: 20
    AR: 20%
    Effect: Venom is spat at the opponent eyes, reducing accuracy and may also poison.
     
    Hyper Chop

    Uses all the power to slash the opponent. The next round you have 50% chance to Sleep cause you are tired.

    PP:5
    Acc: Depends on the opponents weight. If the opponent is heavier than 150 LBS then the Acc is 80. If the opponent is lighter than 150 LBS then the Acc is 30.
    Power: 150.
    Effect: The oppoent has 20% chance of flinching.
     
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