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- Seen Apr 27, 2016
Make wild Pokémon stronger on maps with higher ID numbers
Hello! i've edited an original essentials script with a simple equation that calculates the level of all the WILD pokemon found!
just remove this part in PField_EncounterModifiers:
and replace it with this:
you can edit the
with any map ID you want the script to sart... you can also change the parameters in the equation if you need to!
My equation calculates levels which get higher and have a higher range with a rhythm similar to the original Pokémon games.
Levels are calculated using the map ID: the higher is the ID, the higher are the levels!
Hello! i've edited an original essentials script with a simple equation that calculates the level of all the WILD pokemon found!
just remove this part in PField_EncounterModifiers:
Code:
Events.onWildPokemonCreate+=proc {|sender,e|
pokemon=e[0]
if $game_map.map_id==51
pokemon.level=pbBalancedLevel($Trainer.party) - 4 + rand(5) # For variety
pokemon.calcStats
pokemon.resetMoves
end
}
and replace it with this:
Code:
#by roby_kof
Events.onWildPokemonCreate+=proc {|sender,e|
pokemon=e[0]
if $game_map.map_id>16
pokemon.level=($game_map.map_id/7)+10+rand($game_map.map_id/7) # For variety
pokemon.calcStats
pokemon.resetMoves
end
}
you can edit the
Code:
$game_map.map_id>16
My equation calculates levels which get higher and have a higher range with a rhythm similar to the original Pokémon games.
Levels are calculated using the map ID: the higher is the ID, the higher are the levels!
Last edited: