Thanks I got it now! Changes in Blue :)
#===============================================================================
# PriorityBracketChangeItem handlers
#===============================================================================
BattleHandlers::PriorityBracketChangeItem.add(:CUSTAPBERRY,
proc { |item,battler,subPri,battle|
next if !battler.pbCanConsumeBerry?(item)
next 1 if subPri<1
}
)
BattleHandlers::PriorityBracketChangeItem.add(:LAGGINGTAIL,
proc { |item,battler,subPri,battle|
next -1 if subPri==0
}
)
BattleHandlers::PriorityBracketChangeItem.copy(:LAGGINGTAIL,:FULLINCENSE)
BattleHandlers::PriorityBracketChangeItem.add(:QUICKCLAW,
proc { |item,battler,subPri,battle|
next 1 if subPri<1 && battle.pbRandom(100)<20
}
)
BattleHandlers::PriorityBracketChangeItem.copy(:QUICKCLAW,:QUICKFANG)
#===============================================================================
# PriorityBracketUseItem handlers
#===============================================================================
BattleHandlers::PriorityBracketUseItem.add(:CUSTAPBERRY,
proc { |item,battler,battle|
battle.pbCommonAnimation("EatBerry",battler)
battle.pbDisplay(_INTL("{1}'s {2} let it move first!",battler.pbThis,battler.itemName))
battler.pbConsumeItem
}
)
BattleHandlers::PriorityBracketUseItem.add(:QUICKCLAW,
proc { |item,battler,battle|
battle.pbCommonAnimation("UseItem",battler)
battle.pbDisplay(_INTL("{1}'s {2} let it move first!",battler.pbThis,battler.itemName))
}
)
BattleHandlers::PriorityBracketUseItem.add(:QUICKFANG,
proc { |item,battler,battle|
battle.pbCommonAnimation("UseItem",battler)
battle.pbDisplay(_INTL("{1}'s {2} let it move first!",battler.pbThis,battler.itemName))
}
)
Tested and works :)