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- Seen Nov 20, 2018
Hey everybody, this is my first time posting here and I was wondering if you could help me find some information. I?m making an AI to play Pok?mon Emerald for a school project, but I?m having some trouble locating the info I need and I?m running out of time. The main think I?m looking for is information about maps and map headers. In games like red and blue there is a constant location for the ?current map? that is loaded into memory - is there anything like that for these games? I?m also looking for some battle info. . I have access to the pokemon?s Stats ( both the players and opponents) which is a big part of programming battle AI, but I?m having trouble accessing the moves. I know that there is a 48 byte section within the Pok?mon data structure, and one of the 12 byte sections within there contains move data. However, I?m a bit confused about how this data works, as each move only has 2 bytes and the move structures are 44 bytes I think. Are these two bytes just pointers to the move structures?