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Megagirl another fight story

insectduel

ROM-Hacker, YouTube content creator
  • 224
    Posts
    19
    Years
    Hack of: Mega man (NES) [NOT Rockman 1]
    Currently editing Boss AI routine

    Why I Started the hack.
    I had it planned since Blueboy's original Megagirl hack. So I have to remake the WHOLE thing from scratch. Also, GreenNinja insipred me to do this if it wasn't for his artwork.

    Story:
    No story yet!!!

    Features:
    -New Music (Coming Soon)
    -New ASM Stuff
    -New graphics (Including TSA level graphics and sprites)
    -New levels

    Requirements:
    Megaman 1 ROM, Not Rockman 1.
    An NES Emulator of any kind (Recommend FCE Ultra, or NEStopia)

    Media

    -Screenshots

    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    -Videos
    Megagirl VS. Cirno (BETA TEST)

    Things yet to be completed
    Edit Boss AI routines
    Add more ASM
    Include music
    Edit Weapon AI routines
    Edit levels, graphics and TSA Graphics, and TSA Solidity.

    Downloads.
    No download yet until I completed the hack and tested.

    Banners

    For those who need to support me doing this project. But it will be long to be fully completed and beta tested by someone. Just right-click and save target as if you need it.

    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story


    [PokeCommunity.com] Megagirl another fight story
     
    Last edited:
    Freaking awesome, sweetie! =D

    I freaking love Megaman! x3

    Anyway back to your hack, sweetie. What kind of ASM hacks are you going to implement? Are you going to bring back Dr. Wily's first stage theme from Megaman 2?

    As a fellow NES hacker, programmer, spriter, this is my honest opinion about the sprites. Don't want to harsh, but the sprites and the title screen of "Megagirl" could use a lot of work , it basically looks like Mega Man with a crudely drawn ponytail.

    Well sweetie, you get an A for effort. I would love to see more work on this. ^^ Good luck, sweetie.
     
    Well ,thanks. I've been thinking about improving the title screen since I know how to program any artwork into 8-bit on my tile editor YY-CHR and used in 4bpp mode for the coloring. I've been doing it to Cirno, or Patcholy but making it smaller is quite difficult.

    About the sprite, well, it's quite original since Blueboy did put it here but the lining part is the one I have to put around the ponytail.

    I'm not sure what ASM features to put but the weapon consumption from MM4 where you drain energy that is more than 2 consumes now drops to zero instead of infinite. NetSplit showed me how. And it may be possible to program the Guts Weapon to use without picking up Guts Blocks in a level.

    About the music, I won't use MM2 Music for Wily stage 1 but it's everyone's favorite but instead, I'll put MMX2 for the first and second levels in the X-Hunter's base.

    I kinda edited the first post because I forgot something. The banners. I made them but there are still more to make including some bonus banners.
     
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