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meh...

Zaikiro

The offgoining vet
  • 1,706
    Posts
    19
    Years
    • Seen Jan 26, 2014
    The last thread was a talk about Pot of Avarice.

    I tried something new and orignal.

    Monsters~ 18
    Sacred Phoenix of Nepthys
    Slient Swordsman Lv.5
    Moblius the Frost Monarch
    Spirit Reaper
    Spirit Reaper
    Mystic Swordsman Lv.2
    Tsukuyomi
    Magican of Faith
    D.D Warrior Lady
    Flame Ruler
    Steamroid
    Breaker the Magical Warrior
    Pitch Black Warwolf
    Dehoicki The freight train locomotive Engine
    Morphing Jar
    Drilloid
    Sagan
    Exlied Force

    Spell~ 13
    Snatch Steal
    Nobleman of Crossout
    Brain Control
    Lightning Vortex
    Premature Burial
    Dark Hole
    Mystical Space Typoon
    Book of Moon
    Scapegoat
    Swords of Revealing Light
    Mystik Wok
    Soul Exchange
    Heavy Storm

    Traps~ 11
    Dust Torando
    Dust Torando
    Dark Coffin
    Dark Coffin
    Dark Coffin
    Bottomless Trap Hole
    Call of the Haunted
    Torrential Tribute
    Magical Hats
    Sakaretsu Armor
    Sakaretsu Armor
     
    -1 Flame Ruler
    -1 Magical Hats

    +1 Hand of Nephthys
    +1 Bottomless Trap Hole/Exchange of the Spirit
     
    I have hand side decked. I want to give Flame Ruler a try. I mat consider the Bottomless but the Hats get's out Dark Coffin.

    And I made some changes.
    -1 Dust Torando
    +1 Bottomless Trap Hole

    -1 Tsukuyomi
    +1 Greenkappa(mabye)
     
    Zaikiro said:
    I have hand side decked. I want to give Flame Ruler a try. I mat consider the Bottomless but the Hats get's out Dark Coffin.

    And I made some changes.
    -1 Dust Torando
    +1 Bottomless Trap Hole

    -1 Tsukuyomi
    +1 Greenkappa(mabye)

    Ok, well if you have Hand side decked, then fine...

    And stay away from Greenkappa. It has to be 2 face-downs or none (much worse than Mobius).
     
    Ichapokemr said:
    Ok, well if you have Hand side decked, then fine...

    And stay away from Greenkappa. It has to be 2 face-downs or none (much worse than Mobius).

    Not really. Everyone in my meta runs 2-3 Sakaretsu and Magic Clyinder. And I am thinking of adding Statue of the Wicked to benfit more of it's effect.

    I posted this deck on SPPF and I was looked at as a newbie in the game. >_>
     
    Zaikiro said:
    I posted this deck on SPPF and I was looked at as a newbie in the game. >_>

    Mainly because there are clashes in terms of synergy... for example, what the heck is the wok doing here? >>; This deck doesn't benefit from gaining life point, so don't bother with it... Also, the wok is a -1 for card advantage because it sacrifices your own monster, so even a bigger "no" for this deck.

    -1 Mystik Wok

    Hand > flame ruler just because it searches Phoenix out of the deck as well, while flame ruler does require one tribute less, but at the cost of waiting for Phoenix who may just be the last card in the deck? Run traditional Apprentice Magician to call out the hand who can call out Phoenix, deck thinning at the same time. If lucky, Breaker can get another spell counter too.

    -1 Flame Ruler
    +1 Hand of Nepthyr
    +1 Apprentice Magician

    Everything Steamroid can do, Goblin Elite Attack Force does it better. Both of them can kill Cyber Dragon, but Elite Attack Force doesn't get rolled over by Don Zaloog if it's summoned by the opponent to attack your monster. Then again, if Phoenix is out safely, then there's no reason to fear Cyber Dragon too badly... I'll rather be scared of D.D. Family members if I'm using phoenix.

    -1 Steamroid
    +1 Goblin Elite Attack Force

    Lightning Vortex got stuffed into the useless bin for the meantime, because you need to discard a card... don't use it unless you're running dark world cards as well. Lack of draw cards really doesn't allow the usage of cards that drain resources. This is also why Marauding Captain got its butt kicked unless for some very specialized decks at recalling lost resources.

    -1 Lightning Vortex

    Silent Swordsman's effect isn't that attractive in comparison to Horus (hey look, my dark hole works like Raigeki!), and both of them require the same tribute. If you really are that paranoid about offensive magic, use Horus over Silent Swordsman... if you must insist, that is. I'll personally get Jinzo here, as it's unlikely magic cards can remove stuff, but there's always that bottomless trap hole to fear about for Phoenix... There's always the random Goldd that can be splashed into almost any deck too.

    -1 Silent Swordsman lv 5
    +1 Jinzo/Horus the Dark Flame Dragon lv 6/Goldd, the Wu-lord of the Dark World

    Not really sure why do you want Mobius when Phoenix is a potential Heavy Storm every turn. Since this deck mainly focuses on constant destruction via Phoenix and Dark Coffin under the cover of Magical Hats, we'll need more of those.

    -1 Mobius the Frost Monarch
    +1 Magical Hats

    Sakuretsu Armor and Bottomless Traphole on the other hand isn't as helpful, because they can't be chained and Phoenix may mess yourself over. This is the time we most likely want Waboku instead. They do the same thing in terms of stopping D. D. Family suiciding into Phoenix, and you can chain Waboku if Phoenix does use Heavy Storm on a bad time so it won't be wasted unlike Sakuretsu Armor or Bottomless Traphole. Now the only bad point about Waboku is that it stalls but cannot destroy the D. D. Family after their suicidal attempt got stopped. Not much other way to do this but to use Smashing Ground to destroy them. Plus, you need more reliable ways than Dark Coffin to destroy Spirit Reapers.

    -2 Sakuretsu Armor
    -1 Bottomless Traphole
    +2 Waboku
    +1 Smashing Ground/Staunch Defender

    What's Tsukuyomi doing here... not much to flip.

    -1 Tsukuyomi
    +1 Smashing Ground/Staunch Defender

    (note: if you want to be theme-oriented over being practical, use Staunch Defender to force people to attack the facedown Dark Coffin when Magical Hat is used, or just any other monster. This is another way to protect the Phoenix from D. D. Assailant.)

    Pitch Black Warwolf stops your traps as well, putting an end to your combo with Magical Hats. Take him out for a card that in my opinion, deserves a spot as a tech card especially for Phoenix.

    -1 Pitch Black Warwolf
    +1 Nobleman of Extermination (Honestly, not hard at all to destroy Sakuretsu, Widespread Ruin or Bottomless with this.. Not hard at all... Happy dance for Phoenix if you did hit Bottomless Traphole with this secret tech)

    There's still one more slots for this deck. Let Confiscation be the last one in order to further assist the Coffins and the Reapers.

    I'm seriously iffy on the morphing jar... why give them a new hand after you got their hand depleted from dark coffin and spirit reaper? I'll keep them in for now, but if I'm using this deck, they'll be kicked out so so fast for Mask of Darkness to get back your many traps needed for the theme of this deck. I never liked Exiled's 1-for-1 without Reinforcements of the Army to call it when you need it... but if you must insist >>;


    No offense, but I don't like this deck either... You desperately need to recall Magical Hats and Dark Coffin from the graveyard and reuse that strategy in order for this to really work out well... and recalling trap cards aren't the easiest thing to do, ever. Don't forget that since Goldd and Sillva are splashed into random decks due to all the hype about Dark World, this deck won't do too well...
     
    I don't want to have a full Pheonix deck.

    Frostweaver said:
    Mainly because there are clashes in terms of synergy... for example, what the heck is the wok doing here? >>; This deck doesn't benefit from gaining life point, so don't bother with it... Also, the wok is a -1 for card advantage because it sacrifices your own monster, so even a bigger "no" for this deck.

    -1 Mystik Wok

    Hand > flame ruler just because it searches Phoenix out of the deck as well, while flame ruler does require one tribute less, but at the cost of waiting for Phoenix who may just be the last card in the deck? Run traditional Apprentice Magician to call out the hand who can call out Phoenix, deck thinning at the same time. If lucky, Breaker can get another spell counter too.

    -1 Flame Ruler
    +1 Hand of Nepthyr
    +1 Apprentice Magician

    I will think of that. I don't really like hand because you have to sac 2 of your monsters. And scapegoat aren't there.
    Frostweaver said:
    Everything Steamroid can do, Goblin Elite Attack Force does it better. Both of them can kill Cyber Dragon, but Elite Attack Force doesn't get rolled over by Don Zaloog if it's summoned by the opponent to attack your monster. Then again, if Phoenix is out safely, then there's no reason to fear Cyber Dragon too badly... I'll rather be scared of D.D. Family members if I'm using phoenix.

    -1 Steamroid
    +1 Goblin Elite Attack Force

    True. I will consider that.
    Frostweaver said:
    Lightning Vortex got stuffed into the useless bin for the meantime, because you need to discard a card... don't use it unless you're running dark world cards as well. Lack of draw cards really doesn't allow the usage of cards that drain resources. This is also why Marauding Captain got its butt kicked unless for some very specialized decks at recalling lost resources.

    -1 Lightning Vortex
    Swarm is popular in my meta.
    Frostweaver said:
    Silent Swordsman's effect isn't that attractive in comparison to Horus (hey look, my dark hole works like Raigeki!), and both of them require the same tribute. If you really are that paranoid about offensive magic, use Horus over Silent Swordsman... if you must insist, that is. I'll personally get Jinzo here, as it's unlikely magic cards can remove stuff, but there's always that bottomless trap hole to fear about for Phoenix... There's always the random Goldd that can be splashed into almost any deck too.
    I have been trying to get Horus for months. SS Lv. 5 never lt me down.
    Frostweaver said:
    -1 Silent Swordsman lv 5
    +1 Jinzo/Horus the Dark Flame Dragon lv 6/Goldd, the Wu-lord of the Dark World

    Not really sure why do you want Mobius when Phoenix is a potential Heavy Storm every turn. Since this deck mainly focuses on constant destruction via Phoenix and Dark Coffin under the cover of Magical Hats, we'll need more of those.

    -1 Mobius the Frost Monarch
    +1 Magical Hats
    Molbius is to target the Bottomless Trap Hole.
    Frostweaver said:
    Sakuretsu Armor and Bottomless Traphole on the other hand isn't as helpful, because they can't be chained and Phoenix may mess yourself over. This is the time we most likely want Waboku instead. They do the same thing in terms of stopping D. D. Family suiciding into Phoenix, and you can chain Waboku if Phoenix does use Heavy Storm on a bad time so it won't be wasted unlike Sakuretsu Armor or Bottomless Traphole. Now the only bad point about Waboku is that it stalls but cannot destroy the D. D. Family after their suicidal attempt got stopped. Not much other way to do this but to use Smashing Ground to destroy them. Plus, you need more reliable ways than Dark Coffin to destroy Spirit Reapers.

    -2 Sakuretsu Armor
    -1 Bottomless Traphole
    +2 Waboku
    +1 Smashing Ground/Staunch Defender
    I like desruction better than stall. I will think of it.
    Frostweaver said:
    What's Tsukuyomi doing here... not much to flip.

    -1 Tsukuyomi
    +1 Smashing Ground/Staunch Defender

    (note: if you want to be theme-oriented over being practical, use Staunch Defender to force people to attack the facedown Dark Coffin when Magical Hat is used, or just any other monster. This is another way to protect the Phoenix from D. D. Assailant.)

    Pitch Black Warwolf stops your traps as well, putting an end to your combo with Magical Hats. Take him out for a card that in my opinion, deserves a spot as a tech card especially for Phoenix.

    -1 Pitch Black Warwolf
    +1 Nobleman of Extermination (Honestly, not hard at all to destroy Sakuretsu, Widespread Ruin or Bottomless with this.. Not hard at all... Happy dance for Phoenix if you did hit Bottomless Traphole with this secret tech)
    Pitch Black Warwolf only stops my opponent traps.
    Frostweaver said:
    There's still one more slots for this deck. Let Confiscation be the last one in order to further assist the Coffins and the Reapers.

    I'm seriously iffy on the morphing jar... why give them a new hand after you got their hand depleted from dark coffin and spirit reaper? I'll keep them in for now, but if I'm using this deck, they'll be kicked out so so fast for Mask of Darkness to get back your many traps needed for the theme of this deck. I never liked Exiled's 1-for-1 without Reinforcements of the Army to call it when you need it... but if you must insist >>;


    No offense, but I don't like this deck either... You desperately need to recall Magical Hats and Dark Coffin from the graveyard and reuse that strategy in order for this to really work out well... and recalling trap cards aren't the easiest thing to do, ever. Don't forget that since Goldd and Sillva are splashed into random decks due to all the hype about Dark World, this deck won't do too well...
    I may take out Exlied Force. I know about Dark World. I wonder why don't you like this deck. I will need to rethink my stragety.

    I may use something else. It will be better next time.

    Desruction is more powerful than negation in this format.
     
    Destruction is obviously more powerful than negation, but the problem is Phoenix destroys Destructive traps, and only Waboku can escape Phoenix by chaining on to Phoenix. Obviously if I have a choice, I'll stick with Sakuretsu too.

    Oops, must have gotton that card mixed up with another. However, it only stops traps during battle phase. Most importantly, it's bottomless traphole you're scared of, and that's a trap used during main phase... Not so thrilled about adding another 1600 monster.

    I still don't see how Lightning Vortex is a solution to swarming. Zombie, Gravekeeper and Warrior can continously swarm through magic and trap. Lightning Vortex can destroy one wave of enemies, but it's not a long term solution. I'll rather focus on destroying magic/trap first by blasting those Rite of Spirits or facedown Return from the Different Dimension. Zombies are a lot easier to handle because they're a slow deck that gets wiped out by brute force easily. Book of Life is pretty scary, but Call of the Mummy also drains resources very quickly like Marauding Captain so it's not as bad as it seems on paper.

    I'm kind of deciding if Return from the Different Dimension can be inserted into a deck even though the deck doesn't focus on removing your own monsters from play... there are so many monster removal in all popular decktypes (warrior, zombie) that perhaps they will do the job for you... I'll look into this.
     
    Frostweaver said:
    Destruction is obviously more powerful than negation, but the problem is Phoenix destroys Destructive traps, and only Waboku can escape Phoenix by chaining on to Phoenix. Obviously if I have a choice, I'll stick with Sakuretsu too.

    Oops, must have gotton that card mixed up with another. However, it only stops traps during battle phase. Most importantly, it's bottomless traphole you're scared of, and that's a trap used during main phase... Not so thrilled about adding another 1600 monster.

    I still don't see how Lightning Vortex is a solution to swarming. Zombie, Gravekeeper and Warrior can continously swarm through magic and trap. Lightning Vortex can destroy one wave of enemies, but it's not a long term solution. I'll rather focus on destroying magic/trap first by blasting those Rite of Spirits or facedown Return from the Different Dimension. Zombies are a lot easier to handle because they're a slow deck that gets wiped out by brute force easily. Book of Life is pretty scary, but Call of the Mummy also drains resources very quickly like Marauding Captain so it's not as bad as it seems on paper.

    I'm kind of deciding if Return from the Different Dimension can be inserted into a deck even though the deck doesn't focus on removing your own monsters from play... there are so many monster removal in all popular decktypes (warrior, zombie) that perhaps they will do the job for you... I'll look into this.

    Nobody plays Zombies here. I am thinking of side decking Different Dimension

    I reedited my deck. It should be better than this.

    Monsters~ 19
    Sacred Phoenix of Nepthys
    Silent Swordsman Lv.5
    Moblius the Frost Monarch /Jinzo
    Spirit Reaper
    Spirit Reaper
    Nimble Momonga
    Nimble Momonga
    Nimble Momonga
    Mystic Swordsman Lv.2
    Magician of Faith
    D.D Warrior Lady
    Zombrya the Dark/Goblin Elite Attack Force
    Hand of Nepthys
    Apprentice Magician/Twin Headed Beomoth
    Dehoicki The freight train locomotive Engine
    Morphing Jar
    Drilloid
    Sagan
    Exiled Force

    Spell~ 14
    Snatch Steal
    Nobleman of Crossout
    Brain Control
    Lightning Vortex
    Premature Burial
    Dark Hole
    Mystical Space Typhoon
    Book of Moon
    Scapegoat
    Swords of Revealing Light
    Cold Wave
    Cold Wave
    Creature Swap
    Heavy Storm

    Traps~ 8
    Dust Tornado
    Dark Coffin
    Dark Coffin
    Bottomless Trap Hole
    Call of the Haunted
    Torrential Tribute
    Sakaretsu Armor
    Sakaretsu Armor

    The "/" are mabye. Cold Wave Pheonix.
     
    Frostweaver said:
    Silent Swordsman's effect isn't that attractive in comparison to Horus (hey look, my dark hole works like Raigeki!), and both of them require the same tribute. If you really are that paranoid about offensive magic, use Horus over Silent Swordsman... if you must insist, that is. I'll personally get Jinzo here, as it's unlikely magic cards can remove stuff, but there's always that bottomless trap hole to fear about for Phoenix... There's always the random Goldd that can be splashed into almost any deck too.

    -1 Silent Swordsman lv 5
    +1 Jinzo/Horus the Dark Flame Dragon lv 6/Goldd, the Wu-lord of the Dark World

    Not really sure why do you want Mobius when Phoenix is a potential Heavy Storm every turn. Since this deck mainly focuses on constant destruction via Phoenix and Dark Coffin under the cover of Magical Hats, we'll need more of those.

    -1 Mobius the Frost Monarch
    +1 Magical Hats

    Sakuretsu Armor and Bottomless Traphole on the other hand isn't as helpful, because they can't be chained and Phoenix may mess yourself over. This is the time we most likely want Waboku instead. They do the same thing in terms of stopping D. D. Family suiciding into Phoenix, and you can chain Waboku if Phoenix does use Heavy Storm on a bad time so it won't be wasted unlike Sakuretsu Armor or Bottomless Traphole. Now the only bad point about Waboku is that it stalls but cannot destroy the D. D. Family after their suicidal attempt got stopped. Not much other way to do this but to use Smashing Ground to destroy them. Plus, you need more reliable ways than Dark Coffin to destroy Spirit Reapers.

    -2 Sakuretsu Armor
    -1 Bottomless Traphole
    +2 Waboku
    +1 Smashing Ground/Staunch Defender

    Pitch Black Warwolf stops your traps as well, putting an end to your combo with Magical Hats. Take him out for a card that in my opinion, deserves a spot as a tech card especially for Phoenix.

    -1 Pitch Black Warwolf
    +1 Nobleman of Extermination (Honestly, not hard at all to destroy Sakuretsu, Widespread Ruin or Bottomless with this.. Not hard at all... Happy dance for Phoenix if you did hit Bottomless Traphole with this secret tech)

    There's still one more slots for this deck. Let Confiscation be the last one in order to further assist the Coffins and the Reapers.

    I'm seriously iffy on the morphing jar... why give them a new hand after you got their hand depleted from dark coffin and spirit reaper? I'll keep them in for now, but if I'm using this deck, they'll be kicked out so so fast for Mask of Darkness to get back your many traps needed for the theme of this deck. I never liked Exiled's 1-for-1 without Reinforcements of the Army to call it when you need it... but if you must insist >>;

    ...Ok...

    First off, Horus LV6 and Silent LV5 HAVE THE SAME EFFECT!!!

    Second, Mobius is back-up for s/t removal in case a DD family member gets Phoenix. It's good in here.

    Third, Saku and Bottomless are quite useful in here--not wanting them destroyed is why you SET THEM AFTERWARDS. That way, when your opponent uses DDWL/DDA to get revenge (or get rid of Phoenix before the effect kicks in), you have a way to get rid of them instantly.

    Fourth, no, Warwolf negates your opponent's traps ONLY.

    Fifth, Confiscation is unnecessary in here.

    Sixth, Morphing Jar can be used BEFORE Dark Coffin/Spirit Reaper.


    EDIT: Whoops, replies showed up...hmm, interesting idea, but Cold Wave Phoenix isn't that good of an idea--I mean, isn't the idea for your opponent to set s/ts to be instantly destroyed by Phoenix??
     
    Last edited:
    Ichapokemr said:
    ...Ok...

    First off, Horus LV6 and Silent LV5 HAVE THE SAME EFFECT!!!
    Actuaully ,Horus Lv 6 is unaffected by all spells. Silent Swordsman Lv 5 is unaffected by my opponent spells only.

    Ichapokemr said:
    Second, Mobius is back-up for s/t removal in case a DD family member gets Phoenix. It's good in here.
    Yes. That's one of the reasons I have it in there.

    Ichapokemr said:
    Third, Saku and Bottomless are quite useful in here--not wanting them destroyed is why you SET THEM AFTERWARDS. That way, when your opponent uses DDWL/DDA to get revenge (or get rid of Phoenix before the effect kicks in), you have a way to get rid of them instantly.

    Fourth, no, Warwolf negates your opponent's traps ONLY.

    Fifth, Confiscation is unnecessary in here.

    Sixth, Morphing Jar can be used BEFORE Dark Coffin/Spirit Reaper.
    Confiscation is not really needed because of Dark Coffin.

    True about everything else.
    Ichapokemr said:
    EDIT: Whoops, replies showed up...hmm, interesting idea, but Cold Wave Phoenix isn't that good of an idea--I mean, isn't the idea for your opponent to set s/ts to be instantly destroyed by Phoenix??
    The deck works. Cold Wave is to protect Pheonix from Bottomless and Hand and the monsters from being destroyed by Torrential Tribute. Cold Wave gives more use to Pheonix effect. It protects me more.
     
    Zaikiro said:
    Actuaully ,Horus Lv 6 is unaffected by all spells. Silent Swordsman Lv 5 is unaffected by my opponent spells only.

    Confiscation is not really needed because of Dark Coffin.

    True about everything else.

    The deck works. Cold Wave is to protect Pheonix from Bottomless and Hand and the monsters from being destroyed by Torrential Tribute. Cold Wave gives more use to Pheonix effect. It protects me more.

    :surprised Huh?? Well, that's what I get for not having one...

    I said Confiscation wasn't needed...

    Bottomless, I get, and also protecting the Hand before you get Phoenix out, but the rest of it...Torrentialing Phoenix is more often than not a GOOD thing, since you get the effect again and it doesn't stop the current effect from going off. Also, Cold Wave prevents your opponent from setting anything, which means less for Phoenix to destroy...I'd rather use Royal Decree/Seven Tools...or Jinzo.
     
    Ichapokemr said:
    :surprised Huh?? Well, that's what I get for not having one...
    I feel your pain.
    Ichapokemr said:
    I said Confiscation wasn't needed...
    I was backing you up on that one.
    Ichapokemr said:
    Bottomless, I get, and also protecting the Hand before you get Phoenix out, but the rest of it...Torrentialing Phoenix is more often than not a GOOD thing, since you get the effect again and it doesn't stop the current effect from going off. Also, Cold Wave prevents your opponent from setting anything, which means less for Phoenix to destroy...I'd rather use Royal Decree/Seven Tools...or Jinzo.
    Decree is side decked. I would give my opponent more time to set before I activate Cold Wave depending on the duel. I may maindeck Jinzo.
     
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