Zaikiro said:
I posted this deck on SPPF and I was looked at as a newbie in the game. >_>
Mainly because there are clashes in terms of synergy... for example, what the heck is the wok doing here? >>; This deck doesn't benefit from gaining life point, so don't bother with it... Also, the wok is a -1 for card advantage because it sacrifices your own monster, so even a bigger "no" for this deck.
-1 Mystik Wok
Hand > flame ruler just because it searches Phoenix out of the deck as well, while flame ruler does require one tribute less, but at the cost of waiting for Phoenix who may just be the last card in the deck? Run traditional Apprentice Magician to call out the hand who can call out Phoenix, deck thinning at the same time. If lucky, Breaker can get another spell counter too.
-1 Flame Ruler
+1 Hand of Nepthyr
+1 Apprentice Magician
Everything Steamroid can do, Goblin Elite Attack Force does it better. Both of them can kill Cyber Dragon, but Elite Attack Force doesn't get rolled over by Don Zaloog if it's summoned by the opponent to attack your monster. Then again, if Phoenix is out safely, then there's no reason to fear Cyber Dragon too badly... I'll rather be scared of D.D. Family members if I'm using phoenix.
-1 Steamroid
+1 Goblin Elite Attack Force
Lightning Vortex got stuffed into the useless bin for the meantime, because you need to discard a card... don't use it unless you're running dark world cards as well. Lack of draw cards really doesn't allow the usage of cards that drain resources. This is also why Marauding Captain got its butt kicked unless for some very specialized decks at recalling lost resources.
-1 Lightning Vortex
Silent Swordsman's effect isn't that attractive in comparison to Horus (hey look, my dark hole works like Raigeki!), and both of them require the same tribute. If you really are that paranoid about offensive magic, use Horus over Silent Swordsman... if you must insist, that is. I'll personally get Jinzo here, as it's unlikely magic cards can remove stuff, but there's always that bottomless trap hole to fear about for Phoenix... There's always the random Goldd that can be splashed into almost any deck too.
-1 Silent Swordsman lv 5
+1 Jinzo/Horus the Dark Flame Dragon lv 6/Goldd, the Wu-lord of the Dark World
Not really sure why do you want Mobius when Phoenix is a potential Heavy Storm every turn. Since this deck mainly focuses on constant destruction via Phoenix and Dark Coffin under the cover of Magical Hats, we'll need more of those.
-1 Mobius the Frost Monarch
+1 Magical Hats
Sakuretsu Armor and Bottomless Traphole on the other hand isn't as helpful, because they can't be chained and Phoenix may mess yourself over. This is the time we most likely want Waboku instead. They do the same thing in terms of stopping D. D. Family suiciding into Phoenix, and you can chain Waboku if Phoenix does use Heavy Storm on a bad time so it won't be wasted unlike Sakuretsu Armor or Bottomless Traphole. Now the only bad point about Waboku is that it stalls but cannot destroy the D. D. Family after their suicidal attempt got stopped. Not much other way to do this but to use Smashing Ground to destroy them. Plus, you need more reliable ways than Dark Coffin to destroy Spirit Reapers.
-2 Sakuretsu Armor
-1 Bottomless Traphole
+2 Waboku
+1 Smashing Ground/Staunch Defender
What's Tsukuyomi doing here... not much to flip.
-1 Tsukuyomi
+1 Smashing Ground/Staunch Defender
(note: if you want to be theme-oriented over being practical, use Staunch Defender to force people to attack the facedown Dark Coffin when Magical Hat is used, or just any other monster. This is another way to protect the Phoenix from D. D. Assailant.)
Pitch Black Warwolf stops your traps as well, putting an end to your combo with Magical Hats. Take him out for a card that in my opinion, deserves a spot as a tech card especially for Phoenix.
-1 Pitch Black Warwolf
+1 Nobleman of Extermination (Honestly, not hard at all to destroy Sakuretsu, Widespread Ruin or Bottomless with this.. Not hard at all... Happy dance for Phoenix if you did hit Bottomless Traphole with this secret tech)
There's still one more slots for this deck. Let Confiscation be the last one in order to further assist the Coffins and the Reapers.
I'm seriously iffy on the morphing jar... why give them a new hand after you got their hand depleted from dark coffin and spirit reaper? I'll keep them in for now, but if I'm using this deck, they'll be kicked out so so fast for Mask of Darkness to get back your many traps needed for the theme of this deck. I never liked Exiled's 1-for-1 without Reinforcements of the Army to call it when you need it... but if you must insist >>;
No offense, but I don't like this deck either... You desperately need to recall Magical Hats and Dark Coffin from the graveyard and reuse that strategy in order for this to really work out well... and recalling trap cards aren't the easiest thing to do, ever. Don't forget that since Goldd and Sillva are splashed into random decks due to all the hype about Dark World, this deck won't do too well...