M.E.R.255
Merry of all traits ;P
- 82
- Posts
- 8
- Years
- Ilex Forest, Johto (if only...)
- Seen May 17, 2017
I once spend a couple of weeks trying to find a way to do more with Missingno than just talk about how to get it and what its type is. So I decided "Hey! What if I turned the pixels into binary and that into hexadecimal entity numbers?" So I did! =D
Here's a longer, better explanation in a neat image format on how I wanted to accomplish that ^^
Missingno as UTF-16 characters with more info in what the characters are:
Missingno as UTF-16 without info:
Fonts I used to display most of these characters
Arial Unicode MS
Halfwidth Hangul letters, Arabic Literature, Ghurmukhi letters
Code2000
misc. stuff
MingLiU
Ideographs, Halfwidth Katakana letters
MingLiU_HKSCS
Private Use Area character
Microsoft Yi Baiti
Yi syllables
Tai Heritage Pro
Tai Viet letters
Adobe Myungjo Std
Hangul syllables
Malgun Gothic
Hangul Jongseong
Segoe UI Symbol
Braille Pattern
Ebrima
Vai syllables
These websites helped me find the correct characters for the hexidecimal UTF-16 entity numbers
https://unicode-table.com/en/
https://www.fileformat.info/index.htm
https://translate.google.com/
Hardly anyone on deviantART, maybe 3 people, cared about that stuff, so hopefully you guys might find this more interesting. ^^
Here's a longer, better explanation in a neat image format on how I wanted to accomplish that ^^
Spoiler:
![[PokeCommunity.com] Missingno speaks (turning a sprite into text) [PokeCommunity.com] Missingno speaks (turning a sprite into text)](https://orig03.deviantart.net/e657/f/2015/358/d/7/missingno_turned_into_text_by_merry255-d9ldnxn.png)
Missingno as UTF-16 characters with more info in what the characters are:
Spoiler:
![[PokeCommunity.com] Missingno speaks (turning a sprite into text) [PokeCommunity.com] Missingno speaks (turning a sprite into text)](https://orig00.deviantart.net/a4c7/f/2015/361/0/0/pokemon_missingno__speaks__version_white_11__by_merry255-d9lnj5h.png)
Missingno as UTF-16 without info:
Spoiler:
![[PokeCommunity.com] Missingno speaks (turning a sprite into text) [PokeCommunity.com] Missingno speaks (turning a sprite into text)](https://orig08.deviantart.net/9e02/f/2015/361/4/1/pokemon_missingno__speaks__only_chars__white_11__by_merry255-d9lnz6t.png)
Fonts I used to display most of these characters
Arial Unicode MS
Halfwidth Hangul letters, Arabic Literature, Ghurmukhi letters
Code2000
misc. stuff
MingLiU
Ideographs, Halfwidth Katakana letters
MingLiU_HKSCS
Private Use Area character
Microsoft Yi Baiti
Yi syllables
Tai Heritage Pro
Tai Viet letters
Adobe Myungjo Std
Hangul syllables
Malgun Gothic
Hangul Jongseong
Segoe UI Symbol
Braille Pattern
Ebrima
Vai syllables
These websites helped me find the correct characters for the hexidecimal UTF-16 entity numbers
https://unicode-table.com/en/
https://www.fileformat.info/index.htm
https://translate.google.com/
Hardly anyone on deviantART, maybe 3 people, cared about that stuff, so hopefully you guys might find this more interesting. ^^
Last edited: