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Mode7 for Pokemon Essentials

  • 276
    Posts
    17
    Years
    [PokeCommunity.com] Mode7 for Pokemon Essentials

    Hehe this is the old version of mode7 which i edited to work on essential :classic: Because it is old version so a bit laggy and don't have some functions (Can't share the newest version :P) You shouldn't use it if you don't have good RGSS knowledge.

    Download: https://www.mediafire.com/?6mr2480objnbmvm

    You must credit MGCaladtogel, Help-14, Golden Phoenix for this script :laugh:
     
    Thanks dude its awesome ;d you're amazing :D
     
    I get an error using the Transfer Player command.

    Code:
    Exception: NameError
    Message: uninitialized constant Game_Player::CENTER_X
    Mode 7:1030:in `center'
    Game_Player_:225:in `moveto'
    Scene_Map:214:in `transfer_player'
    Scene_Map:103:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'
    Scene_Map:67:in `main'
    Main:38:in `mainFunctionDebug'

    It happens in the base project as well when I try to go outside.
     
    I get an error using the Transfer Player command.

    Code:
    Exception: NameError
    Message: uninitialized constant Game_Player::CENTER_X
    Mode 7:1030:in `center'
    Game_Player_:225:in `moveto'
    Scene_Map:214:in `transfer_player'
    Scene_Map:103:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'
    Scene_Map:60:in `loop'
    Scene_Map:67:in `main'
    Main:38:in `mainFunctionDebug'

    It happens in the base project as well when I try to go outside.

    Yeah that happens with me.
     
    Spoiler:


    So you have this error? Here is fix, i though someone will fix that but no one fixed so i will post you fix it took me 1min to find fix :P
    Find this code
    class Game_Player < Game_Character
    attr_accessor :map_number_x # map's number with X-looping
    attr_accessor :map_number_y # map's number with Y-looping

    And under that just add this two lines of code.
    CENTER_X = (Graphics.width/2 - 16) * 4
    CENTER_Y = (Graphics.height/2 - 16) * 4
     
    Are you helping CNG with his starter kit?
     
    Nevermind, fixed that too.

    My only issue, is that you can't rotate the scene like you could in the other mode7. It's like this is a "pocket" version. I hope we can get more features soon. As it is, it helps greatly, thanks a bunch Help-14.
     
    Last edited:
    So, I should probably be googling this because I'm sure the answer is out there, but what commands would I use to control mode7 through events and not map name?

    [PokeCommunity.com] Mode7 for Pokemon Essentials

    This happens when trying to use mode 7 running the game at half size. Odd bug.
     
    So, I should probably be googling this because I'm sure the answer is out there, but what commands would I use to control mode7 through events and not map name?

    [PokeCommunity.com] Mode7 for Pokemon Essentials

    This happens when trying to use mode 7 running the game at half size. Odd bug.

    To answer your first question, you can't. It's the old version of neo mode 7 that doesn't have event control.
     
    Code:
    Exception: NoMethodError
    Message: undefined method `addUserAnimation' for nil:NilClass
    PokemonField:1065
    PokemonField:1061:in `call'
    PBEvent:58:in `trigger'
    PBEvent:52:in `each'
    PBEvent:52:in `trigger'
    Game_Character_2:66:in `update_move'
    Game_Character_2:7:in `update_old2'
    Walk_Run:106:in `update_mode7_game_character'
    7mode:942:in `update'
    Game_Player_:396:in `update_old'

    I just entered the tall grass in my own game and got this. Blech, I'm seeing this particular type of error far too often.
     
    Code:
    Exception: NoMethodError
    Message: undefined method `addUserAnimation' for nil:NilClass
    PokemonField:1065
    PokemonField:1061:in `call'
    PBEvent:58:in `trigger'
    PBEvent:52:in `each'
    PBEvent:52:in `trigger'
    Game_Character_2:66:in `update_move'
    Game_Character_2:7:in `update_old2'
    Walk_Run:106:in `update_mode7_game_character'
    7mode:942:in `update'
    Game_Player_:396:in `update_old'

    I just entered the tall grass in my own game and got this. Blech, I'm seeing this particular type of error far too often.

    It is easy to fix, i said in the first post: You shouldn't use it if you don't have good RGSS knowledge. so you shouldn't use it if you don't know how to fix that.
     
    It is easy to fix, i said in the first post: You shouldn't use it if you don't have good RGSS knowledge. so you shouldn't use it if you don't know how to fix that.
    Looking at it actually, I think I do. I think.

    I'll attempt a fix tomorrow. I do have a basic understanding of RGSS,it just take a second glance when I have a clearer mind sometimes.

    Yeah, I dont. I tried a few different things, and the only thing I know that puts me a step in the right direction is knowing that your Mode 7 script also has a class called spriteset_map, which is where the original addUserAnimation command is.
     
    Last edited:
    Sorry for a little bump, but I think I need to mention this.

    I'm a basic RGSSer, and so I'm not good at this, but please don't say I shouldn't be doing this, I already know that x]

    So, uh... I'm trying to copy the Mode7 into the latest version of Pokemon Essentials. I put in the Mode7 script in the list, no problem. But when I try adding '[M7][#10][C]' next to test map, this is what I get.

    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: TypeError
    Message: nil can't be coerced into Fixnum
    Mode7:251:in `-`
    Mode7:251:in `init_sprites'
    Mode7:153:in `initialize'
    Mode7:1340:in `new'
    Mode7:1340:in `initialize'
    Scene_Map:27:in `new'
    Scene_Map:27:in `createSpritesets'
    Scene_Map:26:in `each'
    Scene_Map:26:in `createSpritesets'
    Scene_Map:58:in `main'
    This exception was logged in ./errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------

    Um... so, yeah.

    Also, in the original PokeMode7, encountering a trainer will give you an error.
     
    this looks AMAZING shame that i am no good with scripting lol other wise i would love to use this
     
    So, uh... I'm trying to copy the Mode7 into the latest version of Pokemon Essentials. I put in the Mode7 script in the list, no problem. But when I try adding '[M7][#10][C]' next to test map, this is what I get.

    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: TypeError
    Message: nil can't be coerced into Fixnum
    Mode7:251:in `-`
    Mode7:251:in `init_sprites'
    Mode7:153:in `initialize'
    Mode7:1340:in `new'
    Mode7:1340:in `initialize'
    Scene_Map:27:in `new'
    Scene_Map:27:in `createSpritesets'
    Scene_Map:26:in `each'
    Scene_Map:26:in `createSpritesets'
    Scene_Map:58:in `main'
    This exception was logged in ./errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------
    Um... so, yeah.
    Start a new save. I'm not joking.

    I'm still trying to figure out the fix for grass animation error. I understand what the cause is now, but the actually fix.. Well, I've tried several things, most of which just cause other errors.
     
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