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- Seen Aug 15, 2022
One day, you want change save screen like the images, the contents, etc but you don't know how to do.
This scipt can help you to do this.
Graphic:
The images, which I used, are 366x247. ( Name is "Save" )
You should put image in folder: Graphics\Pictures\SaveScreen
This is my graphic, you can use this:
Save
Code:
This scipt can help you to do this.
Graphic:
The images, which I used, are 366x247. ( Name is "Save" )
You should put image in folder: Graphics\Pictures\SaveScreen
This is my graphic, you can use this:
Save
Code:
Code:
#===============================================================================
#
# To this script works, put it above main.
#
#===============================================================================
class PokemonSave_Scene
def pbStartScreen
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
setSprite("savescreen","Save",0,0,255)
if $Trainer.party.size > 0
for i in 0...6
@sprites["party#{i}"] = PokemonIconSprite.new($Trainer.party[i],@viewport)
@sprites["party#{i}"].x = 151*2+33*2*(i&1) - 91
@sprites["party#{i}"].y = 36*2+25*2*(i/2) + 8
@sprites["party#{i}"].z = 99999
end
end
meta=pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
if meta
@sprites["shadow"]=IconSprite.new(0,0,@viewport)
@sprites["shadow"].setBitmap("Graphics/Pictures/Naming/icon_shadow")
@sprites["shadow"].x=262
@sprites["shadow"].y=36
filename=pbGetPlayerCharset(meta,1)
@sprites["character"]=TrainerWalkingCharSprite.new(filename,@viewport)
charwidth=@sprites["character"].bitmap.width
charheight=@sprites["character"].bitmap.height
@sprites["character"].x = 268
@sprites["character"].y = 0
end
totalsec = Graphics.frame_count / Graphics.frame_rate
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
hourreal = pbGetTimeNow.hour
minreal = pbGetTimeNow.min
mapname = $game_map.name
# Example: when name of map is too long -> change sprite
# if mapname.length <= 20
# @sprites ["savescreen"].opacity = 255
# add sprites ...
# else
# @sprites ["savescreen"].opacity = 0
# end
@sprites["savescreen2"] = Sprite.new(@viewport)
@sprites["savescreen2"].bitmap = Bitmap.new(Graphics.width, Graphics.height)
@sprites["savescreen2"].bitmap.clear
pbSetSystemFont(@sprites["savescreen2"].bitmap)
textposition = []
# * Real Time #
textposition.push([_INTL("{1} - {2} - {3}",Time.now.day.to_i,Time.now.month.to_i,Time.now.year.to_i),5,7,0,Color.new(198,228,61),Color.new(158,180,57)])
if hourreal >= 10
if minreal >= 10
textposition.push([_INTL("{1}:{2}",Time.now.hour.to_i,Time.now.min.to_i),167,7,2,Color.new(246,211,105),Color.new(212,183,96)])
else
textposition.push([_INTL("{1}:0{2}",Time.now.hour.to_i,Time.now.min.to_i),167,7,2,Color.new(246,211,105),Color.new(212,183,96)])
end
else
if minreal >= 10
textposition.push([_INTL("0{1}:{2}",Time.now.hour.to_i,Time.now.min.to_i),167,7,2,Color.new(246,211,105),Color.new(212,183,96)])
else
textposition.push([_INTL("0{1}:0{2}",Time.now.hour.to_i,Time.now.min.to_i),167,7,2,Color.new(246,211,105),Color.new(212,183,96)])
end
end
# * Seasons #
if pbIsSpring
textposition.push([_INTL("Spring"),68,40,0,Color.new(222,247,107),Color.new(189,210,92)])
elsif pbIsSummer
textposition.push([_INTL("Summer"),68,40,0,Color.new(100,225,240),Color.new(97,195,207)])
elsif pbIsAutumn
textposition.push([_INTL("Autumn"),68,40,0,Color.new(237,119,119),Color.new(188,65,65)])
elsif pbIsWinter
textposition.push([_INTL("Winter"),68,40,0,Color.new(232,222,232),Color.new(246,228,247)])
end
# * Badge Number #
textposition.push([_INTL("Badges: {1}",$Trainer.numbadges.to_s),15,110,0,Color.new(232,232,232),Color.new(136,136,136)])
# * Money #
textposition.push([_INTL("Money: ${1}",$Trainer.money.to_s),15,142,0,Color.new(232,232,232),Color.new(136,136,136)])
# * Pokedex #
if $Trainer.pokedex
textposition.push([_INTL("Pokédex: {1}/{2}",$Trainer.pokedexOwned.to_s,$Trainer.pokedexSeen.to_s),15,209,0,Color.new(232,232,232),Color.new(136,136,136)])
end
# * Time play #
if hour>0
if min>0
textposition.push([_INTL("Time: {1}h {2}m",hour,min),15,175,0,Color.new(232,232,232),Color.new(136,136,136)])
else
textposition.push([_INTL("Time: {1}h 0{2}m",hour,min),15,175,0,Color.new(232,232,232),Color.new(136,136,136)])
end
else
textposition.push([_INTL("Time: 0h {1}m",min),15,175,0,Color.new(232,232,232),Color.new(136,136,136)])
end
if $Trainer.isMale?
textposition.push([$Trainer.name,283,54,2,Color.new(56,160,248),Color.new(56,104,168)]) # trainer' name
textposition.push([mapname,98,76,2,Color.new(56,160,248),Color.new(56,104,168)]) # map' name
else
textposition.push([$Trainer.name,283,54,2,Color.new(240,72,88),Color.new(160,64,64)]) # trainer' name
textposition.push([mapname,98,76,2,Color.new(240,72,88),Color.new(160,64,64)]) # map' name
end
pbDrawTextPositions(@sprites["savescreen2"].bitmap,textposition)
end
def setSprite(name,bitmap,x,y,opacity=255)
@sprites["#{name}"]=Sprite.new(@viewport)
@sprites["#{name}"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/SaveScreen/#{bitmap}")
@sprites["#{name}"].x=x
@sprites["#{name}"].y=y
@sprites["#{name}"].opacity = opacity
end
def pbEndScreen
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
Last edited: