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- Seen May 2, 2020
This is a pretty dumb question but I have Luka S.J's modular menu script and I want to know how you make it so that an entry for the menu only appears once a switch is activated.
This is my entry that I made:
This is my entry that I made:
Code:
# Global Trade Station
MenuHandlers.addEntry(:GTS,"GTS","menuGts",proc{|menu|
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
menu.pbEndScene
menu.endscene = false
if screen.pbSaveScreen
menu.close = true
pbBGMPlay("Trade Resort - Brick Bronze OST")
GTS.open
else
menu.pbStartScene
menu.pbShowMenu
menu.close = false
end
},proc{ return true })