[Developing] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher

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    Title: Monster Island: Dragon Trainer

    OS: iOS & Android (PC and PS Vita also being considered)
    Development Tool: Unity

    A Premium Monster Collection RPG from the team behind Hunter Island and Dragon Island.
    100s of Monsters to Catch & Evolve!

    Welcome to the Empire of Verosia, a two-thousand year old empire where battling monsters is a sport of unrivaled popularity. Following your late uncle's footsteps, you arrive at the capital of the Empire to seek glory as a monster trainer. Here, you will find friends, rivals, enemies, and many, many monsters. You may even find answers―to your uncle's death, and to the true nature of the empire...

    I will be back with more info soon :)

    [PokeCommunity.com] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher


    [PokeCommunity.com] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher


    [PokeCommunity.com] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher


    [PokeCommunity.com] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher


    [PokeCommunity.com] Monster Island: Dragon Trainer -- Catch'em like Pokemon, train'em like Monster Rancher
     
    The graphics to that overworld seem awfully similar to RMXP's default stuff.

    Just sayin'
     
    I guess its interesting enough. But whats up with the 4 types of currencys already shown on the first screen? As of now it can be possibly one of the mobile cash grab games.
     
    hey guys, thanks for checking out the screenies.

    combat system is 4vs4, but you have 16 monsters in your party. When one of your monsters is defeated, its replaced by another monster in your bench. this basically allows for deep strategy, as you can design your line up of 16 around combos. ie, sleep, then use dream hunter to give massive damage to sleeping enemies etc. there are a ton of combos.

    I've never touched RPG maker, so I can't comment on the similarity, but we are big fans of Dragon Quest, so that's why our world map looks like the way it does :)

    As for the currencies, we probably won't have four as some of the art is just a placeholder. What I do know is that the game will be fully beatable without having to spend money inside the game. Single player mode is completely offline.
     
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