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Move Effects question - Shell Trap

  • 8
    Posts
    9
    Years
    • Seen Oct 9, 2019
    I've been updating my game with a lot of the Gen 7 moves and abilities. I did find one for Shell Trap, but would like to tweak it slightly. Currently the one that I found by BlackOutG5 does fixed damage. How would I go about changing this to do the standard damage calculation after confirming the counter works?

    Spoiler:
     
    Try copying the ret=super line from the pbEffects definitions of any damaging move and using it instead of ret=pbEffectFixedDamage.
     
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