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Moving Battle Backgrounds

  • 136
    Posts
    17
    Years
    Okay, so I'm a decent pixel artist (in my own biased opinion) but I'm a bit of a noob at computery stuff.

    These two frames are rough (very rough) drafts for a beach battle animation. Eventually I'm going to do other backgrounds too.

    I made them in Paint. How do I save them as an animation?

    [PokeCommunity.com] Moving Battle Backgrounds


    Stay tuned. I'll be posting my battle backgrounds here for everyone to use for their made-at-home games. When I'm done with the beach animation I'll be taking requests. If you want to be part of the project, send me a pm or post below. I'm mostly looking for people who can re-color for day/night, etc.
     
    You need an gif animator such as U-lead or microsoft gif animator.
    So the picture you've drawn would end up like the animation below attached.
    Although it is best to make more than 2 frames when it comes to waves xD, I'd say about 6 frames for a smooth animation.
     
    I was planning on more frames, for sure, I was just trying to see how those two looked before I did some transition frames and crashing waves.

    Anyway, thanks
     
    Okay then; I've got more transitions, and the GIF is almost ready. About how many frames would be optimal, so as not to slow a game down? I'd like to be detailed and cool and stuff, but not if it would be at the cost of smooth gameplay. I don't really have an idea of the average computing power for various game programs though. Can someone give me an idea?
     
    I like the colors :D
    But as many people said add more frames :)
     
    .Gif files will work although it seems to work only in certain places for some weird reason(may be just me) for example the battle system.
     
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