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My Competitive Team - Rate?

How Good is My Team?

  • Excellent

    Votes: 0 0.0%
  • Pretty Good

    Votes: 1 11.1%
  • Decent

    Votes: 5 55.6%
  • Below Average

    Votes: 3 33.3%
  • Bad

    Votes: 0 0.0%

  • Total voters
    9
  • 69
    Posts
    17
    Years
    • Seen Sep 11, 2007
    Feel fairly good about it, but I welcome suggestions, even if they require starting over on certain things (I can always breed if I have to), whether it be natures or EV spreads. Items will probably be the biggest question mark. Again, feel free to make comments/suggestions. Now, not sure I have the EV spreads listed 100% accurate, but close enough. If some of the numbers don't look exactly accurate, just know my math is not very good, lol. But you should have a good enough idea. Lastly, I received a bit of help from a few members on my EV spreads. For those of you who did, you know who you are. Thanks.


    [PokeCommunity.com] My Competitive Team - Rate?

    Spooky Plate (I'm thinking something else would be better)
    Modest Nature
    Ability: Levitate
    EVs: 252 SP.ATK/252 SPD/4 HP
    Hypnosis
    Shadow Ball
    Nightmare
    Psychic


    [PokeCommunity.com] My Competitive Team - Rate?

    Leftovers
    Bold Nature
    Ability: Marvel Scale
    EVs: 252 HP/252 DEF/4 SP.ATK
    Ice Beam
    Surf
    Rest
    Sleep Talk


    [PokeCommunity.com] My Competitive Team - Rate?

    Choice Band
    Adamant Nature
    Ability: Sand Stream
    EVs (Need help on this one): 126 HP/130 ATK/252 SPD
    Earthquake
    Stone Edge
    Crunch
    Pursuit
    (Question on this. Is the speed EV training really worth it? His speed even after the EV training is barely above 200 in most cases.)


    [PokeCommunity.com] My Competitive Team - Rate?

    Charcoal (Need something better I think)
    Hasty Nature
    Ability: Blaze
    EVs: 24 ATK/232 SPD/252 SP.ATK
    Close Combat
    Flamethrower
    Thunder Punch
    Grass Knot (Nasty Plot? I dunno, a bit too fragile for that. Could probably use a better last move)


    [PokeCommunity.com] My Competitive Team - Rate?

    Leftovers
    Calm Nature
    Ability: Rain Dish
    EVs: 252 HP/252 SP.DEF/4 DEF
    Ice Beam
    Toxic
    Leech Seed
    Rain Dance (Substitute? Or stick with Rain Dance?)


    [PokeCommunity.com] My Competitive Team - Rate?

    Scope Lens
    Adamant Nature
    Ability: Swarm
    EVs (not completely sure about this exact spread, depending on what base stats are): 252 HP/252 DEF/4 ATK
    Swords Dance
    X Scissor
    Iron Head
    Night Slash (replace with something?)
     
    Last edited:
    Gengar@Focus sash
    ~Focus Blast, get rid of Nightmare

    Milotic
    ~Surf
    ~Counter/Hypnosis
    ~Ice Beam
    ~Water Ring/Recover

    Tyranitar@Leftovers
    EVs: 252atk, 252spd
    ~Dragon Dnace instead of Pursuit

    Infernape@Leftovers/Muscle Band
    EVs: 252atk, 252spd, 4hp
    ~Thunderpunch
    ~Close Combat
    ~Fire Blast/Flamethrower
    ~Grass Knot

    *Your infernape is most of a Pysical than a Special sweeper.
     
    Gengar@Focus sash
    ~Focus Blast, get rid of Nightmare

    Milotic
    ~Surf
    ~Counter/Hypnosis
    ~Ice Beam
    ~Water Ring/Recover

    Tyranitar@Leftovers
    EVs: 252atk, 252spd
    ~Dragon Dnace instead of Pursuit

    Infernape@Leftovers/Muscle Band
    EVs: 252atk, 252spd, 4hp
    ~Thunderpunch
    ~Close Combat
    ~Fire Blast/Flamethrower
    ~Grass Knot

    *Your infernape is most of a Pysical than a Special sweeper.

    Thanks. I'm a bit weary on a couple of your suggestions, though. Nightmare has been so good. To take away about an eighth of damage every turn in addition to any moves you use is pretty good. Focus blast isn't very accurate (as much as I DO love that move) and since my Gengar is based on Speed and doesn't have great SP. Def, I don't necessarily see that as a good idea. regarding Milotic, wouldn't Rest/Sleep Talk work better than Recover? You get a full bar and can still attack on the next turn, same way. My Tyranitar (ATM) is based on Speed and not defense, therefore I don't see Dragon Dance as much help since his defense won't hold up too long. I can always re-breed and base him on defenses rather than speed, but LMK if that's a better idea. Again, even maxing his EVs in Speed still leads to poor Def regardless.
     
    Feel fairly good about it, but I welcome suggestions, even if they require starting over on certain things (I can always breed if I have to), whether it be natures or EV spreads. Items will probably be the biggest question mark. Again, feel free to make comments/suggestions. Now, not sure I have the EV spreads listed 100% accurate, but close enough. If some of the numbers don't look exactly accurate, just know my math is not very good, lol. But you should have a good enough idea. Lastly, I received a bit of help from a few members on my EV spreads. For those of you who did, you know who you are. Thanks.


    [PokeCommunity.com] My Competitive Team - Rate?

    Life Orb/Leftovers
    Modest/Timid Nature
    Ability: Levitate
    EVs: 252 SP.ATK/252 SPD/4 HP
    Hypnosis
    Shadow Ball
    Focus Blast
    Psychic

    Nightmare is a bad choice cuz the opponent can just switch out.

    [PokeCommunity.com] My Competitive Team - Rate?

    Leftovers
    Bold Nature
    Ability: Marvel Scale
    EVs: 252 HP/252 DEF/4 SP.ATK
    Ice Beam
    Surf
    Rest
    Sleep Talk

    K.


    [PokeCommunity.com] My Competitive Team - Rate?

    Choice Band
    Adamant Nature
    Ability: Sand Stream
    EVs (Need help on this one): 252 ATK/172 SP. DEF/ 80 DEF
    Earthquake
    Stone Edge
    Crunch/Payback
    Avalanche

    Tyranitar is too slow, Avalanche and Payback fit the description/

    [PokeCommunity.com] My Competitive Team - Rate?

    LifeOrb
    Hasty Nature
    Ability: Blaze
    EVs: 128 SP ATK/ 128 ATK/ 252 SPEED
    Close Combat
    Flamethrower
    GrassKnot/Thunderpunch/Earthquake
    GrassKnot/Thunderpunch/Earthquake


    [PokeCommunity.com] My Competitive Team - Rate?

    Leftovers
    Calm Nature
    Ability: Swift Swim
    EVs: 252 HP/252 SP.DEF/4 DEF
    Ice Beam
    Energyball
    Surf
    Rain Dance


    [PokeCommunity.com] My Competitive Team - Rate?

    Leftovers
    Jolly
    Ability: Swarm
    EVs: 252 HP/252 DEF/4 ATK
    Swords Dance
    X Scissor
    Agility
    Baton Pass

    dongles... ha ha... fun word
     
    dongles... ha ha... fun word

    Thanks for the suggestions. I'm still weary about giving up Nightmare. Even if they do switch out, they've got a sleeping Pokemon so it doesn't happen much. I'll try the Tyranitar suggestions. Scizor sounds okay, but I'm spending a lot of time being patient with this lineup. I like the idea, but I don't know if I want to take the more passive approach (and I don't want to have to give up using my Shiny Scizor :/). I guess I can't totally disagree with you on it being a great idea, though. I'll think about that. I do totally disagree on Ludicolo, though. His purpose is to be an annoying status-effecting wall, and with your alterations, he's just another attacker, and as you can see, I didn't train him to be one.

    Lastly, is there really a point to having both Grass Knot and Thunderpunch in the same moveset? O_o
     
    Lets say this:

    Gengar - Hypnosis
    Foe - sound asleep

    Foe - switches out into an awake pokemon
    Gengar - Nightmare... no effect

    *Most expert trainers can tell what is coming after a Hypnosis from Gengar(Nightmare or Dream Eater) and will switch out to avoid the effect.

    *Think of it this way. Nightmare is a lot like Confusion or Infatuation, no one uses the attack alone. Most trainers use Swagger/Attract/Confuse Ray with an attack like Whirlpool, Fire Spin, Block, or Mean Look.

    *Sleep conditions last for a short time so it might wake up on the turn when you use Nightmare so it won't have any effect, and you just wasted 2 turns of glory.

    Nightmare should be taken out. Well, if this is in-game, then keep Nightmare(cuz people in-game are dumb and never switch out), but in competetive, always keep Nightmare, Swagger or Attract OUT.

    blarg... ha ha... fun word
     
    Lets say this:

    Gengar - Hypnosis
    Foe - sound asleep

    Foe - switches out into an awake pokemon
    Gengar - Nightmare... no effect

    *Most expert trainers can tell what is coming after a Hypnosis from Gengar(Nightmare or Dream Eater) and will switch out to avoid the effect.

    *Think of it this way. Nightmare is a lot like Confusion or Infatuation, no one uses the attack alone. Most trainers use Swagger/Attract/Confuse Ray with an attack like Whirlpool, Fire Spin, Block, or Mean Look.

    *Sleep conditions last for a short time so it might wake up on the turn when you use Nightmare so it won't have any effect, and you just wasted 2 turns of glory.

    Nightmare should be taken out. Well, if this is in-game, then keep Nightmare(cuz people in-game are dumb and never switch out), but in competetive, always keep Nightmare, Swagger or Attract OUT.

    blarg... ha ha... fun word

    Good point. At this point, it's mostly worked because I'm tricked people into thinking I'll use something different. Luck, I suppose.

    2 votes for below average? That's a little harsh, I think...
     
    Never use the Plates or the 10% boost items(Charcoal, Miracle Seed, etc)

    I voted Decent since your pokemon are OK. Mainly because Scizor is most common as a Baton Passer and Nightmare on Gengar.

    Pursuit should be taken out since the power doubles and just about rivals Crunch, and Crunch can be used so much more often.

    I can't find any harsh weaknesses.
     
    Never use the Plates or the 10% boost items(Charcoal, Miracle Seed, etc)

    I voted Decent since your pokemon are OK. Mainly because Scizor is most common as a Baton Passer and Nightmare on Gengar.

    Pursuit should be taken out since the power doubles and just about rivals Crunch, and Crunch can be used so much more often.

    I can't find any harsh weaknesses.

    I will be fixing exactly those things. I'm having a tough time getting Scizor's speed up regardless of nature, though. Maybe I'll just make it HP and DEF on the EVs.
     
    Well, if you EV train, results aren't gonna show until Level 100. So even if Scizr battled like 100 Zubats in one level, it still might be plus 3 instead of plus 25.

    BTW train where Golbat are. If you have it in FRLGE then train in Altering Cave.
     
    Well, if you EV train, results aren't gonna show until Level 100. So even if Scizr battled like 100 Zubats in one level, it still might be plus 3 instead of plus 25.

    BTW train where Golbat are. If you have it in FRLGE then train in Altering Cave.

    Don't worry, I understand all the basic aspects of EV training. And I'm speaking from a point where I have 2 Scizors at LV 94 right NOW and the Speed is still bad, so I'm more partial to Impish Nature at this point.
     
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