Kenny_C.002
Welcome to Rokkenjima
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- Rokkenjima
- Seen Jun 16, 2013
Well, here's some that I've made (note: I've never seen any card after Expedition):
Trainers:
Strength of unity
Supporter
If the active pokemon attacks this turn and deals damage to the defending pokemon, you may increase the damage by 10 for each pokemon on the field with the same name as your active pokemon
Rare
My comment: Pretty bad card I have to say. But if any more powerful. this migth be broken.
Random cycle
Supporter
Draw 3 cards, then discard two cards from your hand.
Rare
Insanely powerful
Frantic Research
Draw 1 card, then discard a card.
common
powerful...
Glorious Ball
Flip a coin. If heads, you may search your deck for a pokemon card and put it into your hand. If tails, your opponent may search his or her deck for a pokemon card and put it into their hand. Either way, both players shuffle their decks afterward.
common
pokeball with an interesting effect. Note taht the shuffling is MANDITORY.
Trash control
Supporter
Shuffle your discard pile back into your deck. Then, discard the top ten cards of your deck into the discard pile.
uncommon
Yup. Trash control!
Humility
Stadium Card
All pokemon that deals more than 10 damage will reduce all damage to 10. (e.g. if a pokemon deals 20 damage, it deals 10 damage instead) All other effects still happen.
rare
A powerful card, can be abused.
Charity of Grace
You may attach Charity of Grace to your active pokemon during your turn. If Charity of Grace is attached to your pokemon during the end of turn, return it to your hand. If the attached pokemon deals any damage to the defending pokemon, you may reduce any number of damage dealt to the defending pokemon (rounded down to the nearest 10). If you do, you may remove one damage counter from the attached pokemon for every 10 damage prevented this way.
rare
Funny. i've always wanted to make a good charity. I might have hit it there.
Trainers:
Strength of unity
Supporter
If the active pokemon attacks this turn and deals damage to the defending pokemon, you may increase the damage by 10 for each pokemon on the field with the same name as your active pokemon
Rare
My comment: Pretty bad card I have to say. But if any more powerful. this migth be broken.
Random cycle
Supporter
Draw 3 cards, then discard two cards from your hand.
Rare
Insanely powerful
Frantic Research
Draw 1 card, then discard a card.
common
powerful...
Glorious Ball
Flip a coin. If heads, you may search your deck for a pokemon card and put it into your hand. If tails, your opponent may search his or her deck for a pokemon card and put it into their hand. Either way, both players shuffle their decks afterward.
common
pokeball with an interesting effect. Note taht the shuffling is MANDITORY.
Trash control
Supporter
Shuffle your discard pile back into your deck. Then, discard the top ten cards of your deck into the discard pile.
uncommon
Yup. Trash control!
Humility
Stadium Card
All pokemon that deals more than 10 damage will reduce all damage to 10. (e.g. if a pokemon deals 20 damage, it deals 10 damage instead) All other effects still happen.
rare
A powerful card, can be abused.
Charity of Grace
You may attach Charity of Grace to your active pokemon during your turn. If Charity of Grace is attached to your pokemon during the end of turn, return it to your hand. If the attached pokemon deals any damage to the defending pokemon, you may reduce any number of damage dealt to the defending pokemon (rounded down to the nearest 10). If you do, you may remove one damage counter from the attached pokemon for every 10 damage prevented this way.
rare
Funny. i've always wanted to make a good charity. I might have hit it there.