Magnet
Nightfall/Darknight316 is back
- 3
- Posts
- 14
- Years
- Seen May 12, 2010
Well, I guess it's not really my first; I HAVE posted RMT's...2 years ago on a different account. Anyway, I'm a little rusty, and I forgot a lot of stuff about competitive battling during my 2-year break, so prepare for suckage.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Toxic Spikes
- Rapid Spin
I used to have Swampert as my lead, but Toxic Spikes is essential for my Blissey to work. Gyro Ball is surprisingly strong on would-be taunters, OHKOing Aerodactyl.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Standard CB Scizor.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/234 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Heal Bell
- Wish
- Protect
Standard stalling Wish Blissey, but I need a Cleric, so I replaced Toxic with Heal Bell. It relies on Toxic Spikes to stall. I know it's not the best system, and if anyone has better ideas feel free to suggest.
---
Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Shadow Ball
- Signal Beam
- Focus Blast
I didn't know what to use for a special sweeper, so I stuck in an Alakazam. If anyone has better ideas, do tell.
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Draco Meteor
- Earthquake
Standard mixed DDMence.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Surf
Standard Mixpert lead (even though it's not a lead).
---
I know it could use a lot of improvement, so RMT please.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/114 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Explosion
- Gyro Ball
- Toxic Spikes
- Rapid Spin
I used to have Swampert as my lead, but Toxic Spikes is essential for my Blissey to work. Gyro Ball is surprisingly strong on would-be taunters, OHKOing Aerodactyl.
---
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Standard CB Scizor.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 24 HP/252 Def/234 SDef
Calm nature (+SDef, -Atk)
- Seismic Toss
- Heal Bell
- Wish
- Protect
Standard stalling Wish Blissey, but I need a Cleric, so I replaced Toxic with Heal Bell. It relies on Toxic Spikes to stall. I know it's not the best system, and if anyone has better ideas feel free to suggest.
---
Alakazam (M) @ Choice Specs
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Shadow Ball
- Signal Beam
- Focus Blast
I didn't know what to use for a special sweeper, so I stuck in an Alakazam. If anyone has better ideas, do tell.
---
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 80 Atk/176 Spd/252 SAtk
Naughty nature (+Atk, -SDef)
- Dragon Dance
- Outrage
- Draco Meteor
- Earthquake
Standard mixed DDMence.
---
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Surf
Standard Mixpert lead (even though it's not a lead).
---
I know it could use a lot of improvement, so RMT please.