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My friends say STAB isnt a big deal, because its power is not doubled

enyce

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    How wrong they are. Yes the power of the move is multiplied by 1.5 , they dont know their math however.

    So what if the power is not doubled, 1.5 is enough to do what you need to do.

    Like example, Charmander uses flamethrower. Flamethrowers base power is, 95.

    95 x 1.5=142.5, that is a lot of power. That is more than the power of Fire Blast. Before STAB. 120 however multiplied by STAB bonus is. 180 power, I told them that. Because I had a calculator. Do you realize how much power that is. Thats almost as much as Self Destruct.

    Hyper Beam power is 150, multiply by STAB. Thats 225, only 25 points off of explosion. Moves like, Blast Burn, Hydro Cannon, Frenzy Plant, and Overheat (although overheat reduces your special). All of those have a power fo 150. Although BB, HC and FP make you have to recharge. Plus overheat reduces your special.

    See this is why STAB is so cool, You could be taking it for granted without even knowing.
     
    Wow that really is helpful and useful. I never knew that.

    :t093:~*!*~Queen Boo~*!*~
     
    Well, the problem with those high-powered moves is that PP are fleeting, especially when you have the 85 percent success rate of Fire Blast.
     
    kohei said:
    ...but who uses Fireblast in competitive battles when you can get STAB from Flamethrower anyway? >_>

    exactly my friend

    142.5 is a lot of power for a move with 15 PP...

    Crystal Walrein said:
    Well, the problem with those high-powered moves is that PP are fleeting, especially when you have the 85 percent success rate of Fire Blast.

    There is a thing called PP UP, but why would you use those anyway. Unless your power hungry. Hyper Beam has a 90 percent sucess rate but you have to recharge. Hydro Pump only has 80. Solarbeam has 100 but it takes two turns. Unless your pokemon sucks monkey balls, it can take a hit to unleash solar beam. But you can make your pokemon a sunny beamer. All those moves are a base power of 120.

    Plus, who in their right minds would use overheat. But heatwave is awesome. More fire types should have acsess to eruption. Because with some of these high HP pokemon. Plus STAB, it will be put to good use
     
    Last edited:
    enyce said:
    There is a thing called PP UP, but why would you use those anyway. Unless your power hungry.

    I find this ironic, considering you're talking about STAB and how much power it gives to certain moves, such as Flamethrower. XD

    Plus, who in their right minds would use overheat.

    Overheat is for the primarily physical fighters who partly take advantage of STAB for a quick blast of power on a tougher opponent (e.g. Blaziken versus Metagross). ^_-

    But heatwave is awesome.

    Personally, I find Flamethrower to be better. It's only down by five base power, but it's got better accuracy coupled with the same burn ratio.

    More fire types should have acsess to eruption.

    Eruption really is only good in times when you're in a pinch, almost like Endeavor, Pain Split, or Revenge, only Fire-typed.
     
    Overheat has a base power of 140, not 150.

    Besides, I find accuracy to be one of the most important traits when choosing a move. I like Flamethrower not Fire Blast, Thunderbolt not Thunder, and so on. If you don't hit with something, it's a waste of a turn, and wasting turns leads to losing of matches. Even with the increased damage, you may still only KO them in the same number of turns, assuming all of the attacks hit, and besides Flamethrower has 3 times the number of PP as Fire Blast, which is doubly important if you're facing something with Pressure or Spite. (Yes there are PP Ups, but you can only get as high as 8 PP with Fire Blast, compared to 24 with Flamethrower).
     
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