How wrong they are. Yes the power of the move is multiplied by 1.5 , they dont know their math however.
So what if the power is not doubled, 1.5 is enough to do what you need to do.
Like example, Charmander uses flamethrower. Flamethrowers base power is, 95.
95 x 1.5=142.5, that is a lot of power. That is more than the power of Fire Blast. Before STAB. 120 however multiplied by STAB bonus is. 180 power, I told them that. Because I had a calculator. Do you realize how much power that is. Thats almost as much as Self Destruct.
Hyper Beam power is 150, multiply by STAB. Thats 225, only 25 points off of explosion. Moves like, Blast Burn, Hydro Cannon, Frenzy Plant, and Overheat (although overheat reduces your special). All of those have a power fo 150. Although BB, HC and FP make you have to recharge. Plus overheat reduces your special.
See this is why STAB is so cool, You could be taking it for granted without even knowing.
So what if the power is not doubled, 1.5 is enough to do what you need to do.
Like example, Charmander uses flamethrower. Flamethrowers base power is, 95.
95 x 1.5=142.5, that is a lot of power. That is more than the power of Fire Blast. Before STAB. 120 however multiplied by STAB bonus is. 180 power, I told them that. Because I had a calculator. Do you realize how much power that is. Thats almost as much as Self Destruct.
Hyper Beam power is 150, multiply by STAB. Thats 225, only 25 points off of explosion. Moves like, Blast Burn, Hydro Cannon, Frenzy Plant, and Overheat (although overheat reduces your special). All of those have a power fo 150. Although BB, HC and FP make you have to recharge. Plus overheat reduces your special.
See this is why STAB is so cool, You could be taking it for granted without even knowing.