My Team, Finalized.

Outlawed

Think you can beat me?
  • 237
    Posts
    17
    Years
    Ok, summing up both threads I think I got something decent going on here. no real hard hitting weaknesis that cause panic in the team.

    Aerodactly @ Focus Sash
    Jolly
    252 Atk/ 252 Spd/ 4 Hp
    Stone Edge
    Taunt
    Stealth Rock
    Earthquake

    Yes. I love this lead I must say, Stealth Rock with focus sash, immune to spikes and the toxic ones as well. With Taunt, I can delay SR to later when I feel like throwing Donphan Out and knock off or scary face when they switch out and then spin.

    Weavile @ Choice Band
    Jolly
    252 Atk/ ?? spd/ ?? Hp
    Brick Break
    Ice Punch
    Ice Shard
    Night Slash

    Ouch.

    Infernape @ Life Orb
    Naive
    252 Sp.atk/ 232 Spd/ 24 atk
    -Nasty Plot
    -Flamethrower
    -Grass Knot
    -Close Combat

    Yum.

    Walling:

    Donphan @ Leftovers
    Impish
    252 Hp/ 224 Def/ 32
    -Ice Shard
    -Earthquake
    -Rapid Spin
    -Knock Off/ Scary Face/ Stealth Rock
    What would be really abusive here is if I play another Stealth Rock. Even if Dactyl is killed or they spin the first layer somehow, I can throw this out and surpirse them yet again, then i'll show my Dusknoir.

    Blissey @ Leftovers
    Bold
    252 Hp/ 136 Sp.def/ 124 Def
    Substitute
    Aromatheropy
    Seismic Toss
    Softboiled

    Special Wall and Cleric @ the same time. I have a feeling that says, more sp.def EV's.

    Dusknoir @ Leftovers
    Careful
    EVs: 252 HP, 84 Def, 174 Sp Def
    -Pain Split
    -Will o Wisp
    -Shadow Sneak
    -Fire Punch

    Stops Spinners, ScarfHera and the such.

    1 thing thought, the blissey is it asking for more sp.def, if not what is the spread I should have.
     
    Back
    Top