• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

My team need a Rate

  • 36
    Posts
    21
    Years
    • Seen Jan 2, 2011
    I've done some changes in my team so if possible I want a new rate...:

    -Gardevoir@Leftovers [Synchronize]
    Modest ( -Att +Sp.Att )
    Ev:170 HP, 170 Sp.Def, 170 Sp.Att
    -Psychic
    -Calm Mind
    -Thunderbolt
    - Destiny Bond

    -Ludicolo@Leftovers [Rain Dish]
    Calm( - Att +Sp.Def )
    Ev:170 HP , 170 Def , 170 Sp.Def
    -Surf
    -Ice Beam
    -Toxic
    -Leech Seed

    -Crobat@Lum Berry [Inner Focus]
    Jolly (+ Speed - Sp.Att.)
    Ev:252 Att , 252 Speed, 6 Def
    -Aerial Ace
    -Shadow Ball
    -Sludge Bomb
    -Return

    -Skarmory@Leftovers [Keen Eye]
    Impish: ( -Sp.Att +Def )
    Ev:252 Sp Def, 129 HP, 129 Att
    -Drill Peck
    -Spikes
    -Roar
    -Toxic

    -Kecleon@Leftovers [Color Change]
    Careful (+ Sp. Def - Sp.Att)
    Ev:252 Att 252 Speed 6 Sp.Def
    -Skill Swap
    -Shadow Ball
    -Return
    -Toxic

    -Shuckle@Leftovers (better Leftovers or Shell Bell with Shuckle?:P) [Sturdy]
    Impish (+Def - Sp:Att)
    Ev:252 HP 129 Def 129 Sp.Def
    -Toxic
    -Rest
    -Encore/Protect/Double Team/another thing?

    In my team I have only this problem, the last two moves for Shuckle, I don't like SandStorm. Someone want to give me some advice for this? Thanks.

    Thanks for the rate also, bye.
     
    Shuckle @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 129 Def / 129 SDef
    Calm Nature (+Def, -Atk/SAtk)
    - Rest
    - Toxic
    - Safeguard
    - Wrap / Bide

    It's a lot easier to take down Shuckle with a status ailment: safeguard helps in that regard. Use Wrap if you want to prevent the opponent's escape or Bide if you want to deter the opponent from using direct, damaging attacks (I haven't tested the Bide set, so I'm not sure how great it works).


    Shuckle @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 129 Def / 129 SDef
    Calm Nature (+Def, -Atk/SAtk)
    - Rest
    - Toxic
    - Substitute
    - Double Team

    Use Substitute to prevent the use of status ailments, and use Double Team while the opponent is poisoned. Always keep a substitute up even if you've used Double Team six times.

    Shell Bell only recovers HP to your monster with regards to how much direct damage you have done to your opponent. Indirect damage, caused by poison et cetera, does not count toward restoring your HP.

    ______________________________________________________

    The rest of your team looks alright, apart from Kecleon. Its Speed just stinks. There's no point in wasting EVs in Speed.

    These were the best I could think of:

    Kecleon @ Choice Band
    Trait: Color Change
    EVs: 150 HP / 180 Def / 180 SDef
    Calm Nature (+SDef, -Atk)
    - Trick
    - Thunder Wave
    - Seismic Toss
    - Counter

    You might as well use your lower PhDf to your advantage with Counter.



    Kecleon @ Quick Claw
    Trait: Color Change
    EVs: 150 HP / 160 Atk / 100 Def / 100 SDef
    Adamant Nature (+Atk, -SAtk)
    - Focus Punch
    - Shadow Ball
    - Return
    - Substitute

    There's not much to say about this one.
    Edit: Return could be replaced with something else. It was just filler. You likely won't get the STAB bonus from it, anyway.
     
    Shuckle can learn Substitute?
    What can i do to have it?

    Thanks for the precious advices
     
    You need to transfer Shuckle to Fire Red or Leaf Green and find the Move Tutor for Substitute.
     
    Bide isn't affected by attacking stats no. How it works is, for 2 turns you take damage, and at the end of the second turn, your opponent takes double the damage that you've suffered. It used to be Brock's old trick (and TM) back on Red/Blue/Yellow, now he has Rock Tomb instead.
     
    Bide = "let's dragon dance safely for 2 turns!"

    Don't use moves that get you stuck in anytime... even and especially ingrain.
     
    Yeah, you have reason frost...

    You have some advices for my Shuckle?
    And what do you think about my Kecleon?
     
    Kecleon
    -
    if u skill swap and attack with return then they would become a normal type which resists shadow ball........

    as for Ludicolo i would use
    Ludicolo[calm]
    EVs - SpDef, hp, SpAtt
    dive
    rest
    rain dance
    toxic/leech seed

    the bat should do some annoyance IMO
    but his attack can support that i guess.........
     
    I'd rather use this for Ludicolo:

    Ludicolo@Leftovers
    Nature: + Def, - Att
    EV: HP, Def, Sp Def
    Leech Seed
    Toxic
    Protect
    Ice Beam

    Meh, it's pretty standard (apart from Ice Beam to hit other grass types, which are immune to seeding).
     
    Personally, I'll even throw away toxic for giga drain =) Ice beam is also a must-have attack for me. Being too dependent on leech seed is never a good thing.
     
    Back
    Top