Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
And it works too. Spirit Caller deck, banlist and card library in accordance. I'm also taking shameless advantage of how I'm allowed to keep one banned card in my deck. And no, there is no Snipe Hunter or Helping Robo for Combat available. Trust me, I'd add them in a heartbeat if there were. Same goes for Sonic Bird > Manju, but alas. :x
Monsters (23)
1x Breaker the Magical Warrior
3x Chiron the Mage
3x Elemental Hero Airman
3x Enraged Battle Ox
3x Giant Germ
3x Manju of the Ten Thousand Hands
3x Nimble Momonga
1x Sangan
3x Thunder Dragon
Spells (18)
3x End of the World
1x Graceful Charity
1x Heavy Storm
3x Lightning Vortex
3x Magical Mallet
1x Pot of Avarice
1x Pot of Greed
1x Premature Burial
1x Scapegoat
3x Toon Table of Contents
Traps (9)
1x Call of the Haunted
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute
Yes, it is a big deck, but the principle it works on actually offsets the problem. Basically the idea, for those who aren't familiar with the concept of crumbling tower style decks, is to make use of cards that search other cards to thin my deck with a vengeance while the overall big size lessens the odds of drawing into card combinations I don't want (such as double Momonga or Germ). This deck can generate card advantage very quickly when it gets going, and from there the rest of the deck (particulary Chiron, Phoenix Wing, Lightning Vortex and Raigeki Break) will take these excess cards and convert them into destruction effects. Since a fair bit of the deck is literally just filler cards and my monsters will usually have replaced themselves one way or the other by the time they go down, I can sacrifice cards for discards and battle with considerably more ease than my opponent, quite quickly drowning them in a flood of junk cards. It's like gadget's estranged cousin, really, but a lot more proactive and entertaining.
Yeah, it's not the competitive deck of the century, but it holds its own here and is great fun to play, so I thought I'd share. <3
C&C please?
Monsters (23)
1x Breaker the Magical Warrior
3x Chiron the Mage
3x Elemental Hero Airman
3x Enraged Battle Ox
3x Giant Germ
3x Manju of the Ten Thousand Hands
3x Nimble Momonga
1x Sangan
3x Thunder Dragon
Spells (18)
3x End of the World
1x Graceful Charity
1x Heavy Storm
3x Lightning Vortex
3x Magical Mallet
1x Pot of Avarice
1x Pot of Greed
1x Premature Burial
1x Scapegoat
3x Toon Table of Contents
Traps (9)
1x Call of the Haunted
1x Mirror Force
2x Phoenix Wing Wind Blast
3x Raigeki Break
1x Ring of Destruction
1x Torrential Tribute
Yes, it is a big deck, but the principle it works on actually offsets the problem. Basically the idea, for those who aren't familiar with the concept of crumbling tower style decks, is to make use of cards that search other cards to thin my deck with a vengeance while the overall big size lessens the odds of drawing into card combinations I don't want (such as double Momonga or Germ). This deck can generate card advantage very quickly when it gets going, and from there the rest of the deck (particulary Chiron, Phoenix Wing, Lightning Vortex and Raigeki Break) will take these excess cards and convert them into destruction effects. Since a fair bit of the deck is literally just filler cards and my monsters will usually have replaced themselves one way or the other by the time they go down, I can sacrifice cards for discards and battle with considerably more ease than my opponent, quite quickly drowning them in a flood of junk cards. It's like gadget's estranged cousin, really, but a lot more proactive and entertaining.
Yeah, it's not the competitive deck of the century, but it holds its own here and is great fun to play, so I thought I'd share. <3
C&C please?