I am currently trying to figure out what is necessary in order to generalize status effects used in the game, but I am having trouble trying to figure out all of the things that go on and keep it concise enough to still be viable to not to just put status effects as burn, freeze, sleep, etc. (as it is right now). Has there been any mention of new status effects that have been thought up of in the community at large? Thanks.
The development thread is number 108292.
--SuperKirb
The development thread is number 108292.
--SuperKirb