need help!

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maaddogg

Epic spriter in the making!!
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    can anyone tell me what i'm doin wrong in this sprite
    [PokeCommunity.com] need help!

    im trying to make it look like an official pokemon but i just cant seem to figure out what im doing wrong.:'(
     
    well for starters, your shading is way messed up in a variety of ways. The way it is positioned on the leaf hat over to the left it just wrong. Second your shades are way too variating, try making them either a little more subtle or by putting mediums of shades between the larger ones. Third, the head, the shades should be under the leafs not going from the side. Apart from the shades, your lines are messed up in some areas and it is WAY too big. The current standard is 80x80 but if it's for a hack of RSE or FRLG, than it should be a pallete from those games and 64x64.

    Otherwise, I like you idea and concept. Though it looks similar to Seedot.
     
    First of all,you should post into the "Spriter's Showcase" thread if you're only wanting constructive criticism on one sprite.
    Secondly,the maximum size for the D/P/Pt games is an 80x80 sprite. or if for RSE/FRLG. it's 64x64 I believe. Your sprite is 128x128.
    Now Thirdly,you need to work on your shading and your concept. Is it suppose to be a four legged plant thing? Or is it sitting down with a tail behind? Now I admit,i'm not so good with concept and spriting either but your sprite lacks some shading or extra shading on it's head.
    If the head is a leaf head then you should have some references for leaf shading,are the leaves suppose to look like Exeggutor's shading?*pokemonelite2000 image removed*
    Or do you want it more leaf-like,like Victreebel's "image removed" or Leafeon's? "image removed"
    It's mouth can also have some grey shading or some red shading if you're planning on having it a tongue and everything.If you want it as an official Pokemon I could recommend having it smaller than it's standard dimensions(80x80/64x64).
    I can understand if you're new to spriting or if it's your first scratch sprite. Overall shading is most of your problem.
     
    Since we've established the correct posting place, I figure it'll be okay for me to post in this thread.


    The sprite should be 80x80 pixels for the style that Nintendo has. Yours needs to be slimmed down. Instead of blowing everything up, scooch in closer and make the details smaller. Trust me, it'll pay off. I also noticed you had some random pixels on the very top strand of. . Hair? Grass? Whichever. Either way, that's not a good idea. =/ Neither is scrunching up a bunch of pixels in one spot like you did at the far left of the sprite.


    For the first step, sometimes it's easier to use a Pokémon's body as a base or a reference until you can get your bearings by yourself. ^^ I decided to show you how by using Seedot since that's what it looks the most like.


    Take Seedot and get rid of its colors. Change the outline to black and get rid of parts you don't need. Change other parts you do need so it looks more like a sprite of your own creation. Trust me, there's no harm in having a bit of help. ^^
    [PokeCommunity.com] need help!
    [PokeCommunity.com] need help!
    [PokeCommunity.com] need help!



    Next up is putting what you want on the sprite. Don't worry about the outline at this point. When you're finished putting it all in, you can fix it all up! =3
    [PokeCommunity.com] need help!
    [PokeCommunity.com] need help!



    Now you can start adding the colors! =D Once you've done that, shade it. Then you can highlight it if need be! >3 A word of advice: If you ever decide you want to use the default MS Paint colors, slap yourself because that's a no-no.
    [PokeCommunity.com] need help!
    [PokeCommunity.com] need help!
    [PokeCommunity.com] need help!



    Then you have to get the mouth in. You should use red for smaller mouths just to make it easier on you. If you have a bigger canvas to work with, you can outline the mouth if you have it open or closed. When it's closed, keep it outlined with no red. If it's red when it's closed, people will think it's opened. Ya with me? XD
    [PokeCommunity.com] need help!



    Last is the very tricky part: The outline. Too much black and it looks far from the original Pokémon style. Too much color and it looks too cartoon-y. You need just the right amount of each. Where the light doesn't reach well, the outline is completely black. Around there, there should be some small, darkened colors. Like so:
    [PokeCommunity.com] need help!



    Now look at the difference:
    [PokeCommunity.com] need help!


    For the kind of fakemon you have, you should know a little bit about human anatomy to get the head right. If you don't, then search up the skull structure.


    Also, if you're having trouble with outlines, get a Pokémon sprite and take all of the colors off of it but leave the outline. Study it and repeat as necessary.


    Hope this helps! =]​
     
    Guys, I know you were trying to help him but if you know he's broken the rules with his thread, don't go posting in it, it just contributes to the problem.

    Maaddogg, please read our rules. Individual Spriter's showcase threads must contain at least four examples of work.
     
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