• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Graphic✓] [NEVERMIND][pokefirered] Broken color palette on scene 3 while replacing Gengar sprite.

Captain W'Kos

Geevee La Forge
  • 29
    Posts
    3
    Years
    Hi,
    Another post of editing FireRed intro, hehe...
    I have a problem with replacing the Gengar scene 3 animation sprite...
    When I replace its tilemap, tileset and color palette the palette is... Just broken. The other scenes works properly, just that animation is broken. Tileset is indexed, the tilemap is properly formatted and the color palette is correct, because the whole intro uses one Gengar color palette and in other scenes it works properly. I even tried to make Gengar(heh, Gengar... Now it should be Nidorina) in scene 3 use separate color palette, but I finished with the same result.
    Can someone help me?

    Spoiler:


     
    Last edited:
    Back
    Top