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- Seen Jun 19, 2023
Spoilers!!! This post contains opinions. Though criticism is very much appreciated both good and bad, I'd prefer to keep it civilized and constructive. Thank you.
It is by no means unknown that most of the main series game titles follow a very linear formula. I mean, if it's not broke, don't fix it. I'm not here to speak ill of our beloved games. Each and every game I've both played and thoroughly enjoyed. Now, however, more so than ever, rom hacks have become a staple of our lives as Pokémon players. So have things like Smogon and bulbapedia. What I'm proposing are simply extensions of what already exists. So if that appeals to you or at the very least strikes an interest, let's discuss!
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Re-Vamping the Training Process
The easiest way to describe this is by removing the existing stats page of a Pokémon and implementing something akin to Smogon's Team Builder. However, everything must be unlocked. Allow me to explain. Instead of the current EV limit, the Pokémon can max out every stat's EVs. However, the current limit of EVs a Pokémon can actively use is unchanged. What this allows you to do is manipulate the Pokémon's stats at any moment outside of battle. Both Nature and IVs are still randomly selected as is per the game's current system.
Furthermore, any move a Pokémon learns can be re-taught within the Moves tab of the stats menu. Imagine "assigning" the four moves per League Rules we could say. This means that they still only ever utilize 4 moves in battle but outside of battle the player can freely interchange them. When clicking a move, a list will appear with moves the Pokémon has learned thus far.
Lastly, TMs and HMs are "unlocked" when acquired in your bag. This means they'll appear when editing your Pokemon's move set but only when they have been acquired. This could be very helpful through the games when fighting different foes and I feel it increases the depth of the game. Breeding isn't obsolete since the Natures and IVs are still random. This is what we breed for either way. This also makes Training a more interactive thing. The only downside I've managed to see is that there will be much more required to "Max" out a character in terms of grinding. So I'd like the community to discuss a way to curb this and any other potential problem I haven't seen.
It is by no means unknown that most of the main series game titles follow a very linear formula. I mean, if it's not broke, don't fix it. I'm not here to speak ill of our beloved games. Each and every game I've both played and thoroughly enjoyed. Now, however, more so than ever, rom hacks have become a staple of our lives as Pokémon players. So have things like Smogon and bulbapedia. What I'm proposing are simply extensions of what already exists. So if that appeals to you or at the very least strikes an interest, let's discuss!
----------
Re-Vamping the Training Process
The easiest way to describe this is by removing the existing stats page of a Pokémon and implementing something akin to Smogon's Team Builder. However, everything must be unlocked. Allow me to explain. Instead of the current EV limit, the Pokémon can max out every stat's EVs. However, the current limit of EVs a Pokémon can actively use is unchanged. What this allows you to do is manipulate the Pokémon's stats at any moment outside of battle. Both Nature and IVs are still randomly selected as is per the game's current system.
Furthermore, any move a Pokémon learns can be re-taught within the Moves tab of the stats menu. Imagine "assigning" the four moves per League Rules we could say. This means that they still only ever utilize 4 moves in battle but outside of battle the player can freely interchange them. When clicking a move, a list will appear with moves the Pokémon has learned thus far.
Lastly, TMs and HMs are "unlocked" when acquired in your bag. This means they'll appear when editing your Pokemon's move set but only when they have been acquired. This could be very helpful through the games when fighting different foes and I feel it increases the depth of the game. Breeding isn't obsolete since the Natures and IVs are still random. This is what we breed for either way. This also makes Training a more interactive thing. The only downside I've managed to see is that there will be much more required to "Max" out a character in terms of grinding. So I'd like the community to discuss a way to curb this and any other potential problem I haven't seen.