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[Error] new type problems?

  • 17
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    6
    Years
    • Seen Jan 11, 2025
    i tried to add in 2 different types, but when i tried opening it both as a stand-alone and as a playtest in rpg maker, it gave me these errors respectively. does anyone know what they mean?
    Spoiler:

    Spoiler:
     
    The first error is happening because of the second error. The second error is happening because you made a mistake in your types.txt file, so it's not compiling properly. You seem to have removed the line "[0]" above
    "Name = Normal", so try adding that back in. Every type in your file should have a number in brackets above the type definition, and they should be consecutive numbers starting at 0.
     
    apparently i got crackhead energy cause i do not remember every doing that. thank you so much my dude
     
    All Pokemons are already defined in Pbs folder, first you need to add extra type in Types.txt in Pbs folder and then you need to change the Pokemon types That also in Pbs
    Pokemon.txt ,Add extra type for example - Sound And it's Weakness and Strength, If the above Type is [8] in Type.txt the add next line as [9] Sound like this and for Pokemon's change the type Ex - Type 1 - Grass, Type 2 - Poision to Type 1 - Sound
    if you need another one you need to add Type 2 if not then leave that.
    And the Pokemon have another evolution stage then you need to edit that also.
     
    Last edited:
    also, last thing. how do you properly implement alolan/galarian evolutions? as in, exeggcute to alolan exeggutor or galarian persian to perrserker
     
    also, last thing. how do you properly implement alolan/galarian evolutions? as in, exeggcute to alolan exeggutor or galarian persian to perrserker

    I don't quite remember how v17 does it, but I do know that you need to go to the Pokemon_Forms section and look there. There should already be examples of form-evolving involving procs - the idea is that for a given species, you check whatever conditions you need to check, like map ID or its old form, and then return the correct form of the new species based on that. So for Exeggcute, you need to check if Exeggcute is evolving in an "Alolan" map (whatever that means for your game), and if it is, return form 1 for Alolan Exeggutor, otherwise return 0 for normal Exeggutor.
     
    Remove Exeggcute from the evolution section of the script, on the left find Pokemon_Forms and copy how GIRATINA works.
    Apply the form 1 to Exeggcute, while you don't see a form change in Exeggcute it will still be form 1 and will evolve into Alolan Exeggutor on the maps of your choosing.
     
    im guessing i copy it into forms as well? and how does it work with pokemon like alolan vulpix where the whole line has alolan forms?
     
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