- 6
- Posts
- 14
- Years
- Seen Aug 21, 2011
I only get three pokes on Nintendo WFC, so anything you guys can recommend would be super helpful.
Hydreigon
@ Choice Specs
Ability: Levitate
EVs: 4 HP/ 252 SpAtk / 252 Spd
Timid Nature
- Dark Pulse
- Dragon Pulse
- Flamethrower
- Surf
My lead and a coverage machine.
Conkeldurr
@ Leftovers
Ability: Guts
EVs: 120 Hp / 252 Atk / 108 SpDef / 28 Def
Adamant Nature
- Drain Punch
- Payback
- Bulk Up
- Mach Punch
The only thing on my team capable of taking a hit. Normally this would bug me, but in a three versus three space I figure hitting hard and fast makes more sense.
Blaziken
@ Life Orb
Ability: Speed Boost
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature
- Protect
- Flare Blitz
- Hi Jump Kick
- Shadow Claw
Boy is it great having friends in Japan! This guy has brought down entire teams. First round to protect and speed boost, round two to do some harm. I was running one of these with Swords Dance instead of Protect before, but that required having something with encore so that I could set up, which is why Blaziken now carries the Life Orb. HJK and FB are obvious choices, and I find that Shadow Claw is great for those Starmies and Jellicents.
--
So what do you guys think? Any specific changes I should make? I am sort of worried about psychics, though I've never had a problem taking down Alakazam. I'd also consider an entirely different team (it would be fun to vary my play from time to time).
Hydreigon
@ Choice Specs
Ability: Levitate
EVs: 4 HP/ 252 SpAtk / 252 Spd
Timid Nature
- Dark Pulse
- Dragon Pulse
- Flamethrower
- Surf
My lead and a coverage machine.
Conkeldurr
@ Leftovers
Ability: Guts
EVs: 120 Hp / 252 Atk / 108 SpDef / 28 Def
Adamant Nature
- Drain Punch
- Payback
- Bulk Up
- Mach Punch
The only thing on my team capable of taking a hit. Normally this would bug me, but in a three versus three space I figure hitting hard and fast makes more sense.
Blaziken
@ Life Orb
Ability: Speed Boost
EVs: 4 Hp / 252 Atk / 252 Spd
Adamant Nature
- Protect
- Flare Blitz
- Hi Jump Kick
- Shadow Claw
Boy is it great having friends in Japan! This guy has brought down entire teams. First round to protect and speed boost, round two to do some harm. I was running one of these with Swords Dance instead of Protect before, but that required having something with encore so that I could set up, which is why Blaziken now carries the Life Orb. HJK and FB are obvious choices, and I find that Shadow Claw is great for those Starmies and Jellicents.
--
So what do you guys think? Any specific changes I should make? I am sort of worried about psychics, though I've never had a problem taking down Alakazam. I'd also consider an entirely different team (it would be fun to vary my play from time to time).