• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Custom Feature Question] Non-dancing dancers!

  • 37
    Posts
    7
    Years
    Guys I need help one more time. In my project there is a gym leader who is a dance teacher but she uses fighting-type Pokémon. So far so good. As you already know, Oricorio has a ability (Dancer) that copies the dance moves if your opponent uses any.
    My idea is to give only this Gym Leader's Pokes the same effect as the Dancer ability, without change the original abilities of your Pokémon, can anyone guide me how to do this?
    I'll leave here the code I use to Dancer

    Spoiler:

    Ty~@
     
    Maybe you could add a switch, and then check if the Pokémon has :DANCER or this switch is on?
     
    If I add the switch, will not it have the effect for both sides of the field? I want to create this effect just for the side of this gym leader.
     
    Good point. In the switch check you could check that it's also a Pokémon controlled by the AI (which I think you do by looking at the index of the Pokémon, there's two numbers for player-owned, and two for AI-owned).
     
    Last edited:
    Marcello (pokémon Reborn scripter) help me to create this, in this case, the code is:

    Spoiler:

    and for non damaging moves only change the "k" for "s".
     
    Last edited:
    Back
    Top