- 3
- Posts
- 3
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- Seen Feb 13, 2024
When trying to insert new type sprites into a FireRed ROM, no matter the version of NSE or the type of FireRed ROM I use, the Palette offset will ALWAYS show as 0 rather than the intended (I think it's E95DBC?) and will result in the sprites looking bad in game.
What's going on and how can I fix it?
![[PokeCommunity.com] NSE issue [PokeCommunity.com] NSE issue](https://data.pokecommunity.com/attachments/23/23189-b8f612ff866e2668723a37ca5b971807.jpg)
What's going on and how can I fix it?
![[PokeCommunity.com] NSE issue [PokeCommunity.com] NSE issue](https://data.pokecommunity.com/attachments/23/23189-b8f612ff866e2668723a37ca5b971807.jpg)