Essence
Aura L♥VE
- 116
- Posts
- 14
- Years
- NSW, Australia
- Seen Apr 1, 2011
Hiiii! I got bored so I thought about an NU team. I thought that a rain dance team looked nice, so I had a go at it.
*image removed*
Persian @ Damp Rock
Adamant // Technician
EV: 252 Atk, 252 Spe
Moves:
Fake Out
Rain Dance
Hypnosis
Taunt
Okay a basic Persian lead. Fake Out powered up to 60 with STAB then 90 with technician for a good "oomph" to begin. After that my choice depends on what the foe has out. Taunt in case the foe tries to SR or spikes etc. and Persian will always outspeed them, rain dance for, well, it's a rain dance team after all, and hypnosis just for the sake of it incase the foe is too strong or bulky. Meow!
*image removed*
Qwilfish @ Life Orb
Adamant // Swift Swim
EV: 252 Atk, 252 Spe
Moves:
Waterfall
Swords Dance
Poison Jab
Explosion
My team's physical sweeper (I guess). I usually bring him or Gorebyss (below) in after persian. If I bring this in they probably think "OMG it's D_A's Qwilfish set I'ma counter it like such..." but are awfully misled. This bad boy has got some punch. Swift swim helps me outspeed them, and If I like the extra power I'll swords dance. Then I'll try go out with a bang at the end with explosion. Boom and he's gone.
*image removed*
Gorebyss @ Life Orb
Modest // Swift Swim
EV: 252 SpA, 252 Spe
Moves:
HP Grass
Surf
Psychic
Ice Beam
My team's special sweeper. I usually bring out Gorebyss after Persian (or I bring out Qwilfish, above). It's basically the Special variant of my Qwilfish. Rain dance speeds me up with swift swim and a wide move set allows for major coverage. Da bomb in pink, right here.
*smogon.com link removed*
Ampharos @ Damp Rock
Modest // Static
EV: 252 SpA, 252 Spe
Moves:
Thunder
Rain Dance
HP Water
Signal Beam
Amphyyyyyyyyyyyyyy. My second rain dancer. I use this when persian's rain dance runs out. Rain dance for the obvious reasons, Thunder as it never misses in miserable weather and HP and Signal beam for coverage (kinda). I was thinking of power gem instead of Signal Beam, suggestions? This is the sheep with a kick.
*image removed*
Pinsir @ Leftovers
Adamant // Mold Breaker
EV: 252 Atk, 252 Spe
Moves:
X-Scissor
Stone Edge
Earthquake
Swords Dance
Pinsir doesn't fit in to the rain dance genre, but if my team was all water it wouldn't work now would it? Pinsir is kind of my revenge killer, but I use him mostly for big bulky foes. Mold breaker allows earthquake to hit, which I quite enjoy, and the rest is simple. Careful of those nasty antennae though! (That's kind of what they are, right?)
*image removed*
Shedinja @ Choice band
Adamant // Wonder Guard
EV: 252 Atk, 252 Spe
Moves:
X-Scissor
Trick
Sucker Punch
Shadow Claw
Any ideas here? I'm truly lost with the moves. People recommend shadow sneak > shadow claw, but I don't like the idea. Shedinja is fun for ending battles I guess. Oh, shadow sneak could mean I can use shedinja for revenge killing, right? But they'd probably switch.. What do you think? I once saw a shedinja with a life orb. That made my day.
Please help me with my team, I quite like it but small changes would be good.
*image removed*
Persian @ Damp Rock
Adamant // Technician
EV: 252 Atk, 252 Spe
Moves:
Fake Out
Rain Dance
Hypnosis
Taunt
Okay a basic Persian lead. Fake Out powered up to 60 with STAB then 90 with technician for a good "oomph" to begin. After that my choice depends on what the foe has out. Taunt in case the foe tries to SR or spikes etc. and Persian will always outspeed them, rain dance for, well, it's a rain dance team after all, and hypnosis just for the sake of it incase the foe is too strong or bulky. Meow!
*image removed*
Qwilfish @ Life Orb
Adamant // Swift Swim
EV: 252 Atk, 252 Spe
Moves:
Waterfall
Swords Dance
Poison Jab
Explosion
My team's physical sweeper (I guess). I usually bring him or Gorebyss (below) in after persian. If I bring this in they probably think "OMG it's D_A's Qwilfish set I'ma counter it like such..." but are awfully misled. This bad boy has got some punch. Swift swim helps me outspeed them, and If I like the extra power I'll swords dance. Then I'll try go out with a bang at the end with explosion. Boom and he's gone.
*image removed*
Gorebyss @ Life Orb
Modest // Swift Swim
EV: 252 SpA, 252 Spe
Moves:
HP Grass
Surf
Psychic
Ice Beam
My team's special sweeper. I usually bring out Gorebyss after Persian (or I bring out Qwilfish, above). It's basically the Special variant of my Qwilfish. Rain dance speeds me up with swift swim and a wide move set allows for major coverage. Da bomb in pink, right here.
*smogon.com link removed*
Ampharos @ Damp Rock
Modest // Static
EV: 252 SpA, 252 Spe
Moves:
Thunder
Rain Dance
HP Water
Signal Beam
Amphyyyyyyyyyyyyyy. My second rain dancer. I use this when persian's rain dance runs out. Rain dance for the obvious reasons, Thunder as it never misses in miserable weather and HP and Signal beam for coverage (kinda). I was thinking of power gem instead of Signal Beam, suggestions? This is the sheep with a kick.
*image removed*
Pinsir @ Leftovers
Adamant // Mold Breaker
EV: 252 Atk, 252 Spe
Moves:
X-Scissor
Stone Edge
Earthquake
Swords Dance
Pinsir doesn't fit in to the rain dance genre, but if my team was all water it wouldn't work now would it? Pinsir is kind of my revenge killer, but I use him mostly for big bulky foes. Mold breaker allows earthquake to hit, which I quite enjoy, and the rest is simple. Careful of those nasty antennae though! (That's kind of what they are, right?)
*image removed*
Shedinja @ Choice band
Adamant // Wonder Guard
EV: 252 Atk, 252 Spe
Moves:
X-Scissor
Trick
Sucker Punch
Shadow Claw
Any ideas here? I'm truly lost with the moves. People recommend shadow sneak > shadow claw, but I don't like the idea. Shedinja is fun for ending battles I guess. Oh, shadow sneak could mean I can use shedinja for revenge killing, right? But they'd probably switch.. What do you think? I once saw a shedinja with a life orb. That made my day.
Please help me with my team, I quite like it but small changes would be good.