heLLkitsune
There's nothing for me here...
- 153
- Posts
- 15
- Years
- Croatia
- Seen Sep 25, 2016
Introduction
I don't know why, but I like the lower tiers more than the higher tiers. Maybe it is because there are many pokemon to choose from or in NU tier are my favorite pokemon (love you Beedrill and Ninetales). So, without further ado, here's my NU team I made and which needs your help:
Charizard @ Choice Specs
Ability: Blaze
Evs: 6 Def / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
Moves:
- *image removed* Fire Blast
- *image removed* Focus Blast
- *image removed* Air Slash
- *image removed* Hidden Power Electric
I wanted to build a team around a single pokemon, but I didn't know which. Then I stumbled upon the destructive power of the SpecsZard. This set is very effective and it can destroy many pokemon. Fire Blast makes a dent in every pokemon that doesn't resist it. Focus Blast nails opposite rock and normal types. Air Slash is the second STAB and it is here for the annoying Hariyama. HP electric helps me to damage Moltres and Charizard which would otherwise just roost of the damage, also it can damage water types whose second type isn't ground. It's only problem is Stealth Rock which can hinder Charizard from switching in and out.
My team so far:
"image removed"
With my specs powerhouse in the team, I needed a pokemon that could absorb incoming water attacks. I searched for a bulky water in the NU tier and found:
Quagsire @ Leftovers
Ability: Water Absorb
Evs: 252 HP / 252 Def / 6 Atk
Nature: Impish (+Def, -SpA)
Moves:
- *image removed* Recover
- *image removed* Earthquake
- *image removed* Ice Punch
- *image removed* Toxic
Quagsire is a nice defensive bulky water which pairs almost perfectly with Charizard. It is immune to Water and Electric attacks pointed at Charizard, while Charizard resists his 4x weakness to Grass attacks. The Evs here are for physical bulk. Earthquake is his strong STAB and Ice Punch is for coverage. I could use Stone Edge as the second attack option but I like Ice Punch more.
My team so far:
"image removed""image removed"
My team has quite good synergy so far. All I needed to complete the Fire/Water/Grass core is a grass pokemon and here it is:
Jumpluff @ Leftovers
Ability: Chlorophyll
Evs: 252 HP / 10 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
Moves:
- *image removed* Sleep Powder
- *image removed* Leech Seed
- *image removed* Substitute
- *image removed* Encore
I had Jumpluff in my old team as a lead and I liked how it did well. It is the Sceptile in the NU only it doesn't have the raw attacking power. It is a fast SubSeeder which can screw up many pokemon. Sleep something, then use Substitute and Leech Seed and wait for their move. It can safely switch behind a sub without worries. Encore saved me dozens of times. Encoring a stat up, sub or resisted attack makes the opposite pokemon switch, thus dealing more SR damage if I have any. It has good synergy with Quagsire too, resisting grass moves, when Quag resists Ice attacks and is immune to Electric attacks. Charizard can remove opposite grass types from the game, making Jumpluffs sub/seed tactic easier.
My team so far:
"image removed""image removed""image removed"
I had the core and I saw that my team was SR weak so I needed a Rapid Spinner, but i wanted that it could set my SR aswel. There are 3 rapid spinners in the NU tier: Armaldo, Delibird, Hitmonchan and Sandslash. Delibird sucks and I didn't consider it even a moment having it in my team (sry Delibird fans). I think Hitmonchan i good only with choice items so rapid spin isn't an option there. And there was the major battle. One being physical bulky and the other being a good supporter with a massive attack stat. And the winner is:
Sandslash @ Leftovers
Ability: Sand Veil
Evs: 252 HP / 252 Def / 6 Atk
Nature: Impish (+Def, -SpA)
Moves:
- *image removed* Rapid Spin
- *image removed* Earthquake
- *image removed* Stealth Rock
- *image removed* Stone Edge
Sandslash is the Rapid Spinner of my choice, because Armaldo is weak to SR where Sandslash is immune to it. It can set up my own Stealth Rocks and it can hit hard with its STAB Earthquake. Stone Edge is here for the Ground/Rock combo. There isn't anything more to say about this guy.
My team so far:
"image removed""image removed""image removed""image removed"
I wanted to start of with Sandslash but then I battled against a certain pokemon and I said to myself: "This is the pokemon I want to lead with":
Primeape @ Choice Scarf
Ability: Vital Spirit
Evs: 252 Atk / 220 Spe / 36 HP
Nature: Adamant (+Atk, - SpA)
Move:
- *image removed* Close Combat
- *image removed* Ice Punch
- *image removed* U-Turn
- *image removed* Punishment
This is the smogon set with which I don't have a problem, in fact I like it. Close Combat is his STAB which can deal much damage. Ice Punch hits pokemon that resist its STAB, where Punishment is for further coverage. U-Turn is for scouting opposite switches and moves.
My team so far:
"image removed""image removed""image removed""image removed""image removed"
As I have seen in my previous battles, I didn't have a special sponge nor a status absorber. Not a single pokemon could take a STAB Psychic or such and I came to a conclusion:
Skuntank @ Leftovers
Ability: Pressure
Evs: 216 HP / 40 Atk / 252 SpD
Nature: Careful (+SpD, -SpA)
Moves:
- *image removed* Rest
- *image removed* Payback
- *image removed* Roar
- *image removed* Sleep Talk
This is my special oriented tank. It can easily be hit by a status move and then rest it off with ease. Payback can deal good damage because Skuntank will be moving second most of the time. Roar is here to shuffle them and to build up Stealth Rock damage. It lures opposite Earthquakes when Charizard can switch in and easily deal damage.
My team at a final glance:
"image removed""image removed"*pokemonelite2000 image removed*"image removed""image removed""image removed"
Last Words:
So here it is my team. I'm open for suggestions and I can change my team members, but Charizard stays.
Tanks Arkeis for the pictures.
I don't know why, but I like the lower tiers more than the higher tiers. Maybe it is because there are many pokemon to choose from or in NU tier are my favorite pokemon (love you Beedrill and Ninetales). So, without further ado, here's my NU team I made and which needs your help:
Making of the team:
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/charizard.png)
Charizard @ Choice Specs
Ability: Blaze
Evs: 6 Def / 252 SpA / 252 Spe
Nature: Modest (+SpA, -Atk)
Moves:
- *image removed* Fire Blast
- *image removed* Focus Blast
- *image removed* Air Slash
- *image removed* Hidden Power Electric
I wanted to build a team around a single pokemon, but I didn't know which. Then I stumbled upon the destructive power of the SpecsZard. This set is very effective and it can destroy many pokemon. Fire Blast makes a dent in every pokemon that doesn't resist it. Focus Blast nails opposite rock and normal types. Air Slash is the second STAB and it is here for the annoying Hariyama. HP electric helps me to damage Moltres and Charizard which would otherwise just roost of the damage, also it can damage water types whose second type isn't ground. It's only problem is Stealth Rock which can hinder Charizard from switching in and out.
My team so far:
"image removed"
With my specs powerhouse in the team, I needed a pokemon that could absorb incoming water attacks. I searched for a bulky water in the NU tier and found:
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/quagsire.png)
Quagsire @ Leftovers
Ability: Water Absorb
Evs: 252 HP / 252 Def / 6 Atk
Nature: Impish (+Def, -SpA)
Moves:
- *image removed* Recover
- *image removed* Earthquake
- *image removed* Ice Punch
- *image removed* Toxic
Quagsire is a nice defensive bulky water which pairs almost perfectly with Charizard. It is immune to Water and Electric attacks pointed at Charizard, while Charizard resists his 4x weakness to Grass attacks. The Evs here are for physical bulk. Earthquake is his strong STAB and Ice Punch is for coverage. I could use Stone Edge as the second attack option but I like Ice Punch more.
My team so far:
"image removed""image removed"
My team has quite good synergy so far. All I needed to complete the Fire/Water/Grass core is a grass pokemon and here it is:
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/jumpluff.png)
Jumpluff @ Leftovers
Ability: Chlorophyll
Evs: 252 HP / 10 Atk / 252 Spe
Nature: Jolly (+Spe, -SpA)
Moves:
- *image removed* Sleep Powder
- *image removed* Leech Seed
- *image removed* Substitute
- *image removed* Encore
I had Jumpluff in my old team as a lead and I liked how it did well. It is the Sceptile in the NU only it doesn't have the raw attacking power. It is a fast SubSeeder which can screw up many pokemon. Sleep something, then use Substitute and Leech Seed and wait for their move. It can safely switch behind a sub without worries. Encore saved me dozens of times. Encoring a stat up, sub or resisted attack makes the opposite pokemon switch, thus dealing more SR damage if I have any. It has good synergy with Quagsire too, resisting grass moves, when Quag resists Ice attacks and is immune to Electric attacks. Charizard can remove opposite grass types from the game, making Jumpluffs sub/seed tactic easier.
My team so far:
"image removed""image removed""image removed"
I had the core and I saw that my team was SR weak so I needed a Rapid Spinner, but i wanted that it could set my SR aswel. There are 3 rapid spinners in the NU tier: Armaldo, Delibird, Hitmonchan and Sandslash. Delibird sucks and I didn't consider it even a moment having it in my team (sry Delibird fans). I think Hitmonchan i good only with choice items so rapid spin isn't an option there. And there was the major battle. One being physical bulky and the other being a good supporter with a massive attack stat. And the winner is:
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/sandslash.png)
Sandslash @ Leftovers
Ability: Sand Veil
Evs: 252 HP / 252 Def / 6 Atk
Nature: Impish (+Def, -SpA)
Moves:
- *image removed* Rapid Spin
- *image removed* Earthquake
- *image removed* Stealth Rock
- *image removed* Stone Edge
Sandslash is the Rapid Spinner of my choice, because Armaldo is weak to SR where Sandslash is immune to it. It can set up my own Stealth Rocks and it can hit hard with its STAB Earthquake. Stone Edge is here for the Ground/Rock combo. There isn't anything more to say about this guy.
My team so far:
"image removed""image removed""image removed""image removed"
I wanted to start of with Sandslash but then I battled against a certain pokemon and I said to myself: "This is the pokemon I want to lead with":
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/primeape.png)
Primeape @ Choice Scarf
Ability: Vital Spirit
Evs: 252 Atk / 220 Spe / 36 HP
Nature: Adamant (+Atk, - SpA)
Move:
- *image removed* Close Combat
- *image removed* Ice Punch
- *image removed* U-Turn
- *image removed* Punishment
This is the smogon set with which I don't have a problem, in fact I like it. Close Combat is his STAB which can deal much damage. Ice Punch hits pokemon that resist its STAB, where Punishment is for further coverage. U-Turn is for scouting opposite switches and moves.
My team so far:
"image removed""image removed""image removed""image removed""image removed"
As I have seen in my previous battles, I didn't have a special sponge nor a status absorber. Not a single pokemon could take a STAB Psychic or such and I came to a conclusion:
![[PokeCommunity.com] *NU RMT NU* [PokeCommunity.com] *NU RMT NU*](https://www.arkeis.com/images/pokemonfactory/skuntank.png)
Skuntank @ Leftovers
Ability: Pressure
Evs: 216 HP / 40 Atk / 252 SpD
Nature: Careful (+SpD, -SpA)
Moves:
- *image removed* Rest
- *image removed* Payback
- *image removed* Roar
- *image removed* Sleep Talk
This is my special oriented tank. It can easily be hit by a status move and then rest it off with ease. Payback can deal good damage because Skuntank will be moving second most of the time. Roar is here to shuffle them and to build up Stealth Rock damage. It lures opposite Earthquakes when Charizard can switch in and easily deal damage.
My team at a final glance:
"image removed""image removed"*pokemonelite2000 image removed*"image removed""image removed""image removed"
Last Words:
So here it is my team. I'm open for suggestions and I can change my team members, but Charizard stays.
Tanks Arkeis for the pictures.
Last edited: