• Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Offense all the way (rmt)

  • 5
    Posts
    13
    Years
    • Seen Mar 6, 2012
    I have already written that in not good at English, but I will try to express myself in the best way I can. Ff I make some stupid syntax error please do not make fun of me, I'm here for improve my english too.

    Today I'll show you one of my recent teams, as well as probably one of the best team I've ever builder after my full stall. Currently it maintains a win rate that approaches 90% and is essentially a very offensive team, with 3 scarf (including 2 with a move to support and the other with trick), a stat-upper, a mixed Wallbreaker and a bulky water (meh, it ruins the offensive momentum in an absurdly bad manner, but I could not play this team without it), it is also pretty uncommon for standard OU, although I did not start with the assumption of building an original team (starting for depart from the standard is the first step to build a failing team), although some ideas are not new to oldschool players, like Agility Lucario. The real and tactical advantages, and not the "original is cool", however, are reflected in a greater or lesser extent in every Pokemon in this team, among other things, it seems right that to secure a positive win rateyou have to make sure that your Pokemon and their sets are not an open book for every opponent that knows how to play, even just a decent, Am I wrong? Few more talk, and we pass the building phase!

    Well, well, well, according to my builder philosophy, based on what I learned in battle and not reading the ridiculous theories of mediocre battler older than me, starting to build the team from its lategame sweeper, then go to support it trying to not have problems with its counter is a ridicolous and obsolete building method, so I went from choosing a playstyle that in this case was a bulky offense, my favorite after the full stall and offense-based u-turn teams, so I did something that amateur builders often consider sacrilege, underestimating the strategic role of the Pokemon in question: BUILD A TEAM STARTING FROM THE LEAD! "Omg u L2P nub" will be thinking that the builder "classicists" who know what it means to dpp and how strong is the concept of lead in it, so I propose a reflection for all of you: The fact that the lead is the first Pokemon to enter the field, means that it has not really need support to function at maximum and a team that takes advantage of the best work and lure of it? The answer is very simple: NO. Not only the lead is always an integral part of the strategy, but it has some match-ups that are almost the same and will be forced to find himself constantly against certain Pokemon, it can also be one of the key points of the strategy, or even the heart of it (!), obv not in this case lol.

    The choice fell on Scarf Breloom, lead that I set myself to try a lot of time ago (2010) and is still damn effective for reasons I will explain later (but I think you can imagine even now), but I anticipate that as something quite like a 6vs5 team with an offense is a HUGE boost for the simple fact that the counter of a sweeper, is not a counter if it can't move, especially if it is forced to cash out the likes of STAB Close Combat, Leaf Storm, Fire Blast....also the average modern player has never seen a Breloom lead, then probably the pokèmon who's going to sleep is the stealth rock user!

    The second Pokemon I choose was Scarf Celebi with u-turn, which I use in virtually every offensive team, because in addition to providing resistance to things like surf, thunderbolt, earthquake and the like, with trick features quite useful weapon against annoying stall team (the first move I use, once I realized that the opponent team is defensive-based), it also offers great surprise kills on people who think they will outspeed it ( especially Infernape and sometimes Starmie, two fearly threats), as well as scouting with u-turn, and leaf storm breaks more or less everything that is not Blissey or not resist, or brings in the range of ko from any other member team; also have to add that with the pressure applied on certain dudes with u-turn plays the important role of maintaining the momentum, which is the basis of offensive play in DPP (and in my opinion, building in and play a offensive team as a function of momentum is also one of the things that separate the good players from who tries to sweep likely to gaps in the match-ups and kill made by a hypothetical counter lol) and any team that can be defined as such MUST be able to maintain for as long as possible, and it can be easily reintroduced in cases in which goes unavoidably lost.

    Very well, the thing I thought immediately after was how on earth setting the SR, which are indispensable in every freakin standard team and without it this team almost always loses, so I put shucatran that seemed the most appropriate, but found that it sucks I just put'd a choice scarf on it leaving the same moveset, so I had virtually infallible SR user (in extremis would have sacrificed himself to set them, but just extreme considering the switches that it can forces) and a good revengekiller at the same time could own a bit 'of the noob and explone on stuff like bulky water to favor the stallbreaking process, it may seems an odd set, but in the description I'll write well every point of strength.

    The next was an offensive DD Gyarados (spread to overcome scarftar, max atk rest in hp, with leftovers and adamant nature), but it was a mediocre sweeper, so I changed it in a resttalker for alleviate the machamp weakness, but I don't liked it a lot for reasons that I am not here to explain, but I will specify in the description of Slowbro, and finally I added it because finding leadchamp was egual to fight 6vs5 for rest of the battle (in fact, the only two battle that I lost, I lost thanks to leadchamp ... damn ...), even if any other bulky water have something better to offer than him, he humiliates machamp like a boss.

    and finally, ladies and gentlemen, the offensive core team and his heart ... Agility Lucario and Mixed Dragonite! If you believe that their synergy is limited to an exchange of weaknesses, however perfect it may be, I'll take it as an insult to my intelligence and to my experiences in the game of Pokemon. Lucario with Agility, unlike his brothers who abuse Swords Dance, despite the inability of its revengekill and almost certain win to Gliscor, has problems with bulky guys in general, from those that are resistant to close combat and by bulky water. Dragonite, with his cool Draco Meteor aims to bring these annoying guys right in the KO Range for Lucario. As a mixed attacker, it can be defined a stallbreaker (even without draco meteor, fire blast and superpower together have a little stallbreakig potential), At first I used SDape, but it sucked a lot because I did not need another back-up sweeper, then I tried CBnape with u-turn to keep the momentum, it was really fantastic and his close combat can own Suicune like nothing, but in the end I chose Dragonite because without Gyarados (I chose dnite after slowbro) I was quite vulnerable to Earthquake and Nape had a staying power so ridiculous to even bother in an offensive team like this, and then I could enjoy better the lack of stealth rock that breloom usually induces!



    Breloom (M) @ Choice Scarf
    Trait: Effect Spore
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Spore
    - Superpower
    - Seed Bomb
    - Stone Edge

    This Breloom puts to sleep without appeal every lead that is in its very high speed or do not have lum berry, while the only 2 that have it are Metagross and Machamp, they are managed respectively by Heatran and Slowbro, and the first tends not set in the first round, for fear of spores.
    Also, the likes of lead Azelf and Heatran without a scarf, all leadape without a scarf, all the noobs who use Hippowdon as their lead, all the freakin Roserade and all those who do not lead with a faster pokèmon or a lum berry (then about 80% of lead).
    Breloom makes a good lead, not to mention the fact that it can return to threaten lategame revengekill and spam some stab attacks , actually a real bastard.
    Sometimes people left to die Pokémon asleep making him take draco meteor hit that would be inconvenient for their team, believing that sleeping pokèmon are useless .... poor fools doing it this way .... they just deactivate the sleep clause.





    Celebi @ Choice Scarf
    Trait: Natural Cure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Leaf Storm
    - Earth Power
    - Trick / Hidden Power [Ice]
    - U-turn

    My darling * ____ *
    I use it in virtually any offensive team, it is cool because it makes a lot of very useful surprise kills and scouts with u-turn, also tricks the special sponges or spams leaf storm on random guys who did not resist making a lot of damage, there is also to say that it is immune to leech seed then he can counter Shaymin with leech seed and protect / substitute as the u-turn breaks the substitute (I think xD), if they don't switch it means that they have hidden power, so heatran can just switch-in with no fear.





    Lucario (M) @ Life Orb
    Trait: Steadfast
    EVs: 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Close Combat
    - Crunch
    - Ice Punch

    DA SWEEPAH! How to not use a badass iron fighting dog as my sweeper?
    / serious'd, this thing is simply divine in sweeping any sort of team that lacks the necessary staying power to absorb his hits (more or less all the offense, which usually rely on Gengar or other revengekillerto eliminate the much more common SD versions ... hehe, poor fools ...), and respects my way of thinking predictable offense=failing offense. There is nothing to say about him, you know him already and you already know what can he do when people try to check with the swords dancer's switches.

    It's fully supported by the team from every point of view, and 3 / 4 of the battle I win with this team I win sweeping with him, very satisfying as what I had assumed during the building was to win with him.





    Slowbro (M) @ Leftovers
    Trait: Own Tempo
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Slack Off
    - Surf
    - psychic / Thunder Wave
    - Hidden Power [Electric]

    I was just too weak to any variant of machamp, I needed all his resistance, and a scarftar bait for helping lucario to stat-up. I thought about any bulky water over him like Gyarados first ddancer as a back-up sweeper, then resttalker for machamp, but was just not enough.

    I also considered bulky starmie (also acts as a spinner and natural cures) but is not useful against Machamp, if not I'm even thinking of using lead Starmie with psychic and Breloom subpuncher among the team. However, Fire Blast is for Scizor and Celebi, and hidden power for checking Gyarados.





    Dragonite (M) @ Life Orb
    Trait: Inner Focus
    EVs: 56 Atk / 252 SAtk / 200 Spd
    Mild Nature (+SAtk, -Def)
    - Draco Meteor
    - Fire Blast
    - Superpower
    - Roost

    Mixed Wallbreaker of the team, provides resistance for some types, useful for supporting lucario in its sweeping and the pillaring when there are no stealth rocks. Roost> Extremespeed because many times with the pressure you apply can use it, he burst the stall and spams cool stuff on bulky waters and on any poor fool believes entering on the dragon dancer. Not much to say about him, I need just for the reasons stated in the building phase, havve you in mind some other heavy hitter for bulky water over him and CBnape? I also considered Flygon Mixed with expert belt (or perhaps it would be a good opportunity to try the damn CBander?), But without orb does not have enough "raw power" to break really bulky water (tends to bait more to people like Skarmory), and I also thought of a Gengar, even if he doesn't do the things I want on the bulky waters, is the best Wallbreaker never existed in DP OU, and still retains immunity from earthquake parrying even fight, and especially by EXPLOSION. I'm thinking about it ... this is the slot on which are the most undecided of all.






    Heatran (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Stealth Rock
    - Fire Blast
    - Earth Power
    - Explosion

    WHAT ON EARTH?? STEALTHROCK SCARFTRAN???

    Well, with a scarf and stealth rock Heatran may seem like a choice out of this world, but I assure you it is not. First of all, I hate the normal shucatran: despite being one of the best users in midgame, after placing, an offensive Pokemon with his ridiculous speed can be considered useless, and the only things he does after setting are explode or die in peace. I thought of something different, because usually shucatran after the opponent's switch-in is forced to switch out, with a choice item or not, therefore, on the theory "the opponent tries to counter the pokemon as soon as possible" the scarf is not a big disadvantage. Second, with the stealth rock bluffs THE SHUCA BERRY, this means that with its scarf perform at least one surprise (probably revenge-) kill in lategame, and with its speed will explode much more easily, as well as play the role of revengekiller and check for a lot of stuff.





    IMPORTABLE:
    Breloom (M) @ Choice Scarf
    Trait: Effect Spore
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Spore
    - Superpower
    - Seed Bomb
    - Stone Edge

    Celebi @ Choice Scarf
    Trait: Natural Cure
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Leaf Storm
    - Earth Power
    - Trick
    - U-turn

    Lucario (M) @ Life Orb
    Trait: Steadfast
    EVs: 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Agility
    - Close Combat
    - Crunch
    - Ice Punch

    Slowbro (M) @ Leftovers
    Trait: Own Tempo
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature (+Def, -Atk)
    - Slack Off
    - Surf
    - Psychic
    - Hidden Power [Electric]

    Dragonite (M) @ Life Orb
    Trait: Inner Focus
    EVs: 56 Atk / 252 SAtk / 200 Spd
    Mild Nature (+SAtk, -Def)
    - Draco Meteor
    - Fire Blast
    - Superpower
    - Roost

    Heatran (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Stealth Rock
    - Fire Blast
    - Earth Power
    - Explosion
     
    Last edited:
    Back
    Top