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ORAS OU Team

BadPokemon

Child of Christ
  • 665
    Posts
    11
    Years
    Hey! I just got back into OU, and made a team. So far, I am 15-2 with this team, so I think its been really effective. I built a more offensive team than what Im used to, and built it around my new favorite mega- Mega Sharpedo.

    Sharpedo
    Item: Sharpedite
    Ablity: Speed Boost >>> Strong Jaw
    Nature: Adamant
    EV's: 252 att/252 spd/4 def
    Moveset:
    Protect
    Waterfall
    Crunch
    Ice Fang

    I use him as a late game cleaner. First, I send him in and protect to get a speed boost. Then I mega evolve and sweep. Ice Fang is great coverage against Landorus-T and other ground/flying and ground/dragon types. After one speed boost, I out speeds everything and in the late game, I can OHK most pokes. This thing puts in A LOT of work almost every match.

    Excadrill
    Item: Choice Scarf
    Ability: Mold Breaker
    Nature: Jolly
    EV's: 252 att/252 spd/4 def
    Moveset:
    Iron Head
    Earthquake
    Rock Slide
    Rapid Spin

    Provides decent rapid spin support for Chandelure. It is a great check to Talonflame and other fairy pokes. It out speeds most pokes, and is there mostly for coverage and speed. This thing also puts in a ton of work.

    Mamoswine
    Item: Life Orb
    Ability: Thick Fat
    Nature: Adamant
    EV's: 252 att/252 spd/ 4 def
    Moveset:
    Stealth Rock
    Earthquake
    Icicle crash
    Ice Shard

    It carries Stealth Rock for support, ice shard for priority (great against scarf landerous-T and megamence), and the rest for damage. It can usually tank any non-stab and unboosted super-effective hit, and most neutral hits. It checks megamence and mega beedril.

    Concelldur
    Item: Assault Vest
    Ability: Guts
    Nature: +sp. def - sp. att
    EV's: 240 hp/252 sp. def/ 16 att
    Moveset:
    Drain Punch
    Knock Off
    Ice Punch
    Mach Punch

    The EV's are abnormal, but they are very effective. It also punishes careless status effects. They catch my opponents off guard- especially with the likes of Latios/Latias, Gengar, and other special attackers. It carries priority mach punch, knock off for support, ice punch for coverage, and drain punch for recovery. I wanted a sp. defensive poke with decent offensive presence, and this fit the need.

    Rotom Wash
    Item: Leftovers
    Ability: Levitate
    Nature: Bold
    EV's: 252 hp/252 def/ 4 sp. att
    Moveset:
    Hydro Pump
    Volt Switch
    Will-O-Wisp
    Pain Split

    I acts a defensive wall, and bird spam check. It counters T-flame, who is a major threat to my team. Willo for crippling physical pokes, pain spilt for recovery, volt switch for initiative, and hydro pump for STAB. Its also a really nice counter to mega swampert and landorus-T

    Chandelure
    Item: Choice Specs
    Ability: Flash Fire
    Nature: Timid
    EV's: 252 sp. att/252 spd/ 4 def
    Moveset:
    Shadow Ball
    Flamethrower
    Overheat
    Energy Ball

    I needed a wall breaker and special attacker, and this has a massive sp. att stat. Overheat destroys even if its resisted. Because of its speed, i have to switch it out after an attack anyways, so overheat isn't detrimental. Energy ball for coverage.

    I really like my team, but it is weak to intimidate cores and lacks set-up moves. Its worked really well so far, but I would like a rating to make it better. Thanks.
     
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