I decided to form a UU Team that can attack OU. Inspired by this topic. =)
Pinsir @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Close Combat
- Stone Edge
- Flail
Once I get to fatal health, I flail away.
Blastoise @ Leftovers
Ability: Torrent
EVs: 216 HP / 44 Atk / 176 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Counter
- Aqua Jet / Substitute
- Earthquake
A sort of custom Blastoise. Does Physical Tanking, and does a good Job at fooling Electrics.
Lanturn @ Life Orb
Ability: Volt Absorb
EVs: 52 HP / 44 Def / 160 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper. Makes a good Switch-in against Electrics.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 212 HP / 120 Def / 176 SDef
Calm Nature (+SDef, -SAtk)
- Wish
- Reflect
- Stealth Rock
- Thunderbolt / Ice Beam / Psychic / Grass Knot
Special Tank + Stealth Rock Support.
Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Will-o-Wisp
- Shadow Ball
- Hidden Power (Flying)
Abusing Double Status is fun.
Absol @ Razor Claw / Scope Lens
Ability: Super Luck
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Psycho Cut
- Night Slash
- X-Scissor / Slash
I know Scope Lens is frowned upon, but screw it.
Abuse of Super Luck + Crit Moves + Crit Items = <3
Okay, that's about it there. Comments are appreciated, and encouraged. Rude comments, keep them away. Thank you.
Pinsir @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Close Combat
- Stone Edge
- Flail
Once I get to fatal health, I flail away.
Blastoise @ Leftovers
Ability: Torrent
EVs: 216 HP / 44 Atk / 176 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Counter
- Aqua Jet / Substitute
- Earthquake
A sort of custom Blastoise. Does Physical Tanking, and does a good Job at fooling Electrics.
Lanturn @ Life Orb
Ability: Volt Absorb
EVs: 52 HP / 44 Def / 160 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Thunderbolt
Special Sweeper. Makes a good Switch-in against Electrics.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 212 HP / 120 Def / 176 SDef
Calm Nature (+SDef, -SAtk)
- Wish
- Reflect
- Stealth Rock
- Thunderbolt / Ice Beam / Psychic / Grass Knot
Special Tank + Stealth Rock Support.
Drifblim @ Leftovers
Ability: Aftermath
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Hypnosis
- Will-o-Wisp
- Shadow Ball
- Hidden Power (Flying)
Abusing Double Status is fun.
Absol @ Razor Claw / Scope Lens
Ability: Super Luck
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Psycho Cut
- Night Slash
- X-Scissor / Slash
I know Scope Lens is frowned upon, but screw it.
Abuse of Super Luck + Crit Moves + Crit Items = <3
Okay, that's about it there. Comments are appreciated, and encouraged. Rude comments, keep them away. Thank you.