• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Which Pokémon Masters protagonist do you like most? Let us know by casting a vote in our Masters favorite protagonist poll here!
  • Red, Hilda, Paxton, or Kellyn - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Overlay Image Onto Pokemon Sprites

  • 4
    Posts
    4
    Years
    • Seen Aug 31, 2021
    Hi! So I'm trying to make a system that adds a bit of random color variety to the pokemon, for a bit of realism. Is there any way for me to make a script that allows me to pull an image (colored eyes, for example) and lay it directly on top of the existing sprites? WhenI tried to do it before it just replaced the image entirely and I had a pair of floating eyeballs instead of purple eyes on a bulbasaur like I wanted.

    I've already made a file checker that works similarly to the shiny checker; I just need some code to get it to overlay the image it grabs rather than replacing the sprite. Thanks!
     
    I would, but I want the traits to be breedable so they need to be on their own separate variable. If not I'd have to manually make every single possible combination of eye color, body color, marking colors, etc.
     
    Back
    Top