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Password System [RM2K3 Tutorial]

DarknessMonkey

Avatars are for squares..
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    • Seen Apr 27, 2009
    Here's a tutorial for making a password system in RM2K3.

    Things needed to be known:

    -Variables
    -Forks
    -Labels [If you want it to work somewhere inpaticular.]
    -Basic RM2K3 Or RM2K Knowledge

    First go to your database, then to the "Common Events" tab.
    Make the events' name "Password System" or w/e you feel like.
    Make the trigger a call.

    [I am just going to show it in coding.]

    Code:
    Password System
    
    <>Message Display Options:Normal, Bottom, Auto, Halt Process 
    <>Change Face Graphics:[i]Your faceset here.[/i]
    <>Input Number: 6 Digit, [XXXX:CHEAT] 
    <>Branch if Var [XXXX: CHEAT] is [i]Your 6-Digit #[/i]
    <>[Thing you want password to do.][Ex. Add money]
    <>Message:[i]Something like, Cheat Used![/i] [Message Optional]

    That's it!
    Just keep editing for as many codes as you want.
    To test just make a bunch of show choices that lead to whatever you want, than to put this in use a call event command.

    What Things Mean said:
    <>Message Display Options:Normal, Bottom, Auto, Halt Process
    ^[Set that at.]
    [Window type normal, Window Position Bottom, Check Auto-Select]

    <>Change Face Graphics:Your faceset here.<-[Optional]

    <>Input Number: 6 Digit, [XXXX:CHEAT]<-[Make a variable called "CHEAT"]

    Good Luck ^_^

    If you have questions PM me or post here.

    Screens Of Proof.
    [Attached]
     
    Last edited:
    A nice new place for these things.
     
    Daegon_Kimeron said:
    A nice new place for these things.

    Cool, & I am also glad if it helps someone.
     
    Thats awesome. What is it used for?
     
    Pokeflute said:
    Thats awesome. What is it used for?

    It's in case you have a game that you want a password for...
    In this case my Megaman game needs it.
     
    Yesh, the tutorial explains most of it.
     
    Thank you so much this will come
    in handy:)
     
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