PERFECT COMBUSTION OF A MAN'S SOUL! DIAMOND GADGET!

Alter Ego

that evil mod from hell
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    Gurren Lagann reference in homage to episode eight and as a nod towards the person who put this silly idea in my head, no matter how unintentional that may have been. XD

    Deck built for Spirit Caller, like most of the stuff I submit.

    Monsters (19)
    1x Breaker the Magical Warrior
    3x Chiron the Mage
    3x Destiny Hero - Diamond Dude
    3x Elemental Hero Airman
    3x Green Gadget
    3x Red Gadget
    3x Yellow Gadget

    Spells (25)
    3x E - Emergency Call
    3x Fissure
    1x Graceful Charity
    3x Hammer Shot
    1x Heavy Storm
    1x Nobleman of Crossout
    1x Pot of Avarice
    1x Pot of Greed
    2x Reinforcement of the Army
    3x Riryoku
    3x Shield Crash
    3x Smashing Ground

    Traps (6)
    3x Bottomless Trap Hole
    1x Mirror Force
    1x Ring of Destruction
    1x Torrential Tribute


    That's right. Let it sink in. Gadgets on the offensive. There is no denying it: allowed triple Stratos/Airman is flat-out ridiculous, and I intend to exploit it. As you can see, half the deck consists of normal spells and of these spells, nearly all are intended to destroy things. Combined with Diamond Dude's effect (and the easy access to it that Airman and a full retiune of search cards for everybody's favorite heroes grants) this means that I can start bashing heads with this deck very quickly. Even though the lack of defensive options leaves my monsters vulnerable, most self-replace while Diamond Dude's effect has a fair chance of granting me a free revenge kill each time. Furthermore, Chiron thrives on the abundance of spell cards in this deck, allowing me to place considerable pressure on my opponent's entire field. Triple Riryoku makes the cut for bypassing the little revival tricks of Phoenix and Vampire Lord while Shield Crash and Nobleman punish defensive play and deal with potentially troublesome walls. The few traps I chose to include are there for their potential to either create mass destruction or deal with the three big pains in this strategy's metaphorical rear: Phoenix, Vampire Lord, and Horus. Diamond Dude also provides a fair service in cycling unwanted gadget topdecks back into my deck where they belong. The basic principle is the same as in regular gadget, but thanks to the somewhat bulkier lineup and the free cards from Diamond Dude the deck plays a lot more aggressively and tends to seal wins quicker as well.

    Sooo...thoughts?
     
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    WHETHER IT'S IMPOSSIBLE OR LAUGHABLE, GREAT MEN OPEN UP PATHS OF BATTLE!

    WHEN WE SEE A NEW DECK, WE RATE IT! WHEN SOMETHING GETS IN OUR WAY, WE FIX IT!

    PERFECTLY ULTIMATE COMBINING- DIAMOND GADGET! WHO THE HELL DO YOU THINK WE ARE????

    I promise I'll stop doing things like that soon, really, but... when someone else plays along with my Gurren Lagann obsession it's hard to resist, you know?

    Alright, so the first thing I have to say is Daaaaammmmnnnn.... this deck has got to be on my list of "Top Ten Craziest Things I've Ever Seen" coming out of your head AE. Seriously, the anti-meta deck of the year, Gadget, combining with Diamond Dude to produce a seriously agressive deck that loves to dish out pain? Come on, this is amazing!

    One of the first things I have to say is that this thing is that I'm amazed at how easily you solved the problem of searching for Diamond Dude in such a huge deck. Triple Stratos is indeed about as broken as it gets, and since each Stratos fetches you a Diamond Dude and each E-Emergency call is going to net you a Stratos, this deck is going to end up having a grand total of ten out of fifty cards that'll get its strategy started- not bad considering that's a one-fifth ratio. The only thing I can possibly question here is running only one Pot of Avarice, and even then since you're playing more offensively than regular ol' Gadget that's not exactly a stellar choice.

    Anyway, all I can think to say is that Lightning Vortex is probably a better choice than Shield Crush in this particular deck, since it guards against any mass-rushes your opponent decides to pull. If you're really stuck up against a defensive wall, your three copies of Fissure and Smashing Ground will probably be enough to bust it. But hey, that's just personal choice.

    Alright, next person to post needs to do the YGO equivalent of a Giga Drill Break. Come on, you know you want to....
     
    Alright, next person to post needs to do the YGO equivalent of a Giga Drill Break. Come on, you know you want to....

    To quote a certain other somewhat-popular anime, Setten Kesshun, I reject.

    So, AE, you're basically mixing the crumbling-tower principle with basic Gadget? I like the idea, although Ultimate Offering somehow seems to be a natural-yet-missing choice.

    ...Wait a minute...I apologize if I'm wrong here, as I don't have my copy of Spirit Caller sitting nearby right now to check, but isn't Magician of Faith still allowed in this game? If so, why isn't she in here? You could probably do with recycling that Pot of Greed/Avarice/RotA through one manner or another, and if she isn't allowed, then Magical Stone of Excavation might work just as good, as well as giving an excuse for getting rid of any Gadgets that might clog up your hand. If you add in Magician of Faith, you could also toss in Book of Moon over Riryoku to recycle her in a way as well as provide a slight amount of defense as needed, not to mention that it would still work on Phoenix and Vampire as their DEF is low enough to run over with Stratos or Chiron. ...That is, if Diamond Dude's effect was not Normal Spell only. >.<
     
    Apparently I've been summoned on MSN to come back to the card section even though the amount of work I need to do will definitely spell my doom worse than using an advanced deck against a traditional list deck.


    This isn't anything new. When stratos is allowed at 3, everyone played these for *mad search.*


    Does spirit caller have shrink? I'll definitely still play that or at least rush recklessly. Afterall, we're back in the days of monarch here right? We can't let those tribute fodder survive or else you're pretty doomed.

    Don't we still have premature and call of the haunted here? Revive stratos is pretty nasty to blow up traps or search for more stratos. I'll definitely put that to consideration.
     
    O yes, these are the days of monarch indeed, but oddly enough they haven't been giving me all that much trouble. Because I'm packing such a huge amount of removal, I can pick off any non-special summoned tribute fodder (which, discounting PB and CoH, basically sums up to Treeborn and Cyber Dragon) before it can be traded for a monarch. And even when my opponent does get a monarch, its usefulness pretty much stops at swinging through a gadget or Diamond Dude before I wipe it off the field next turn. I have virtually nothing I want to set, so Mobius doesn't bother me much. My monsters self-replace and win by numbers rather than size so Zaborg doesn't hurt me an awful lot and even with the occasional Thestalos hit I'm usually holding more cards than my opponent does. Raiza and Gravekeeper's Spy dun exist here and Granmarg is even more of a flop than Mobius. Brain Control into monarch is a pain, but then Rush and Shrink don't really help much there so I'm not too comfortable with reducing diamond dude's hit rate by including them. :\ If I want more Quick-Plays, I'd probably go for Book of Moon, Enemy Controller, or possibly even Offerings to the Doomed to make sure that I can chain at any time to screw over an opposing monster. There are various bastardizations of Diamond Dude Turbo and Magical Explosion OTKO floating about and their ability to put game-ending amounts of Atk on the table fast is really a bigger concern to me than the more slow-paced monarch.

    Premature Burial and Call of the Haunted I do see the merit in. Gah, can't believe those aren't there. x.O

    As for Magician of Faith. Pass. It's too slow for what I'm intending to do here and there is no particular spell in my lineup that I've ever found myself missing so badly that I'd need to recur it. My self-replacers are already spinning a lot of free cards for me, so even PoG isn't all that tempting for recycles as it increased my odds of unwanted gadget draws. I chose to forgo MSE for much the same reason as MoF. More often than not, the discards just aren't worth the retrieval target and knocking it off the top of the deck is not all that likely to happen with 50 cards.

    As for dropping Shield Crash? Not going to happen. It's one of the few removal cards at my disposal that can deal with face-downs, and the first thing an opponent who's faced with a lot of face-up removal and smaller beaters is going to do is turtle up with set monsters. I prefer not to run into any Penguin Soldiers, Momongas, flip monsters or the like when I try to sweep. Vortex doesn't benefit me all that much either, as my opponent rarely gets to keep the threshold three monsters (the amount need to make Lightning Vortex a superior option to two pieces of one-for-one removal) on the table. I may wind up trading my Hammer Shots for Vortex, but that's iffy at best. :x

    Ultimate Offering...may be considered yet. I'll see if I can make room. But for now:

    -1 Hammer Shot
    -1 Pot of Avarice

    +1 Call of the Haunted
    +1 Premature Burial

    Avarice has spent quite a bit of time being useless in my hand, so I've put it on the side for the time being. Hammer Shot is also less reliable than my other forms of removal, so I figured it would make the neatest cut.
     
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