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[Scripting Question] pkmn.level doesn't check for evolutions or new moves.

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    253
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    • Seen yesterday
    Hi. I've hit a serious wall with my game. I was using a manual level system and I discovered that the script command "pkmn.level" doesn't check for evolutions or new moves upon level up.

    I tried looking for it in the script, and I tried cutting/pasting the rare candy script but I'm not having any luck.
     
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