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[Error] Player Cannot Walk

  • 2
    Posts
    6
    Years
    • Seen Feb 25, 2019
    Edit: Solved

    Hi, I am not really sure if this qualifies as an "Error" seeing as no error message comes up, but I wasn't sure what else to post it under.

    Anyways, I was working on my project last night and everything was running great when I would test the game (able to walk around, battle other trainers, buy items, etc.). When I went back into the game today, however, I am suddenly unable to move the player character in any direction on any of the maps yet I can rotate it (basically spin in a circle but not move anywhere). Everything else works fine and I am able to move and interact with events in Debug when holding control.

    I have checked all of my tilesets and the passability and priorities seem to be in order. I don't think that is the problem since I can't move even on tilesets I have not edited (the examples that come with the program).

    My only guess, since this happened so suddenly, is that somehow something to do with passability got mixed up in the scripts, but I am not entirely sure what section I would look under to investigate.

    Thanks in advance to anyone who has a thought.
    *I am using essentials version 17.2 and I have custom scripts installed, but like I said the game was running fine with them the last time I used the program.

    Thanks again.

    P.S. I've never used a forum before so hope this is an acceptable post. Not trying to ruffle any feathers just want to get back to game making.
     
    Last edited:
    Yeah, a change to how passability works sounds like a good first guess. If you've not (intentionally) made any changes to those parts of the scripts, maybe you can copy clean versions in from an unedited Essentials?
     
    Last edited:
    Yeah, a change to how passability works sounds like a good first guess. If you've not (intentionally) made any changes to those parts of the scripts, maybe you can copy clean versions in from an unedited Essentials?

    Ok, so I actually solved the problem. I took a fresh copy of essentials and inserted all of my edited scripts into it one by one until I got the same issue. Turns out I had forgot to type in half of a passability check on some custom terrain for a custom script. I was doing it pretty late at night so it makes sense.

    I had:
    Spoiler:

    When I needed to have:
    Spoiler:


    It just seemed weird that it would wreck every single terrain tile, but oh well.

    So, problem solved and thanks for the help mgriffin!
     
    Last edited:
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