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[Script] Please Assist - Starter Pokemon with Different OT & Nickname

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    • Seen Mar 4, 2022
    The title says it all. I just want to know how to do it, and if it's possible. I want it to be a lv5 female Bulbasaur named Evzáldea/Evzaaldea if the accents aren't possible and an OT of Násynne/Naasynne, if that matters at all. Different region, conlang for worldbuilding, blah blah blah. I've considered just editing existing trades, but I don't know how to do that either. Basically you're getting this pokemon from a lady who just died, and it's your job to go beat up her husband, who was trash, and has fled the country in fear of being imprisoned for being trash. Probably too much info but I like oversharing, so suffer.

    My other vaguely related question is, are accents a thing that I can do? Especially ý and Ý, because I know those are... pretty rare. If no one cares about that, the double-voweling works fine, I suppose.

    Also, I'm hacking Emerald. Which is probably important to mention.
     
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    Hmm... I know PGE (Pokemon Game Editor), I'm pretty sure that can edit trades, but only to the extent of nicknames, IVs, OT (Trader Name), Trainer ID, Item, the Pokemon itself and what is needed to trade for the Pokemon. (Edit, I believe you should look at this guide, it displays under 'Message Scripts' a spoiler that has each symbol for text that is in the code of Fire Red, and should apply to Emerald, after all, Fire Red was built on Ruby and Sapphire, and Emerald was built on a mixture of both games.)
     
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    Hmm... I know PGE (Pokemon Game Editor), I'm pretty sure that can edit trades, but only to the extent of nicknames, IVs, OT (Trader Name), Trainer ID, Item, the Pokemon itself and what is needed to trade for the Pokemon.

    Thank you! It does raise another question though; I don't know how to initiate trades using XSE. I was able to do all the stuff by messing with 'Trade 1' but I don't really know how to get Trade 1 to happen.
     
    Thank you! It does raise another question though; I don't know how to initiate trades using XSE. I was able to do all the stuff by messing with 'Trade 1' but I don't really know how to get Trade 1 to happen.

    Hmm... What you could try do is replace a trade, and copy/paste the script offset with the pre-existing trade script to whichever event you please, then you can de-compile the script to edit in your own script, and save. Hope this helps!
     
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