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Please rate my half ubar team!

Regarding the questions, NB has all Pokemon available

Kaiorga8929 said:
Why everybody is saying Skarmory is a very annoying flying devil pokemon, if I find it very easy to beat one.....

care to explain? I've only beat that thing twice in my entire life... >>; and never in terms of together with Skarm... And it's not everyone but just me, but I'm everywhere... everyone else USES it and therefore finds nothing wrong with it. >>; What Pokemoral corruption...

Skarm in the anime just has a screechy terrible voice... it sounds so much like Scyther. The battle against Cyndaquil proves that it's just as much as a devil as Aerodactyl is... and something that can pretty much reduce you team to dust by keep whirlwinding your butt off to do a constant 25% damage without dying is quite terrifying in terms of offense (well Skarm's useless offensively when the opponent is down to last Pokemon, but so what because you still got the entire team left for you)

Salamence...? Quite scary enough for me... what else can survive 3 ice beam even though you got x4 ice weakness? >>; Or maybe it's not Salamence that has problems but me... Same goes for anything along that category with that same amount of stats.
 
Salamence can't survive 3 Ice beams, even dragonite falls to 1 or 2, and Dragonite has better spD than Salamence ._.

As well, whirlwind is not an offensive move. Whirlwind only does 25% when you can actually spike up 3 times before dying. In your other thread, you mentioned Magneton, I'll also quote some of my friends who do NBing on a consistant basis: Have a rapid spinner on any team you make, or else have your team largely immune to ground. If your team have either of those qualities, skarm can't really do jack to you anymore. As well, Aerodactyl has the speed and the attack power to be called a devil, Skarm's just the flying annoyance.

btw, just to respond to my previous 3HKO comment: My maxed out defense Skarm gets flinched on a regular basis by dugtrio and Aero, my last battle was 5 flinches in 7 rock slides (I pulled off 2 rests, one being chesto rest tho) from Aero, and the one before that I was flinched 4 of 5 tries by Dugtrio (again, rest saved me) ._. Did the flinch rate change that much? Because it seems like I'm gonna get 3HKO'd because I can't even pull off an attack before dying.
 
Mana Lugia said:
Salamence can't survive 3 Ice beams, even dragonite falls to 1 or 2, and Dragonite has better spD than Salamence ._.

As well, whirlwind is not an offensive move. Whirlwind only does 25% when you can actually spike up 3 times before dying. In your other thread, you mentioned Magneton, I'll also quote some of my friends who do NBing on a consistant basis: Have a rapid spinner on any team you make, or else have your team largely immune to ground. If your team have either of those qualities, skarm can't really do jack to you anymore. As well, Aerodactyl has the speed and the attack power to be called a devil, Skarm's just the flying annoyance.

btw, just to respond to my previous 3HKO comment: My maxed out defense Skarm gets flinched on a regular basis by dugtrio and Aero, my last battle was 5 flinches in 7 rock slides (I pulled off 2 rests, one being chesto rest tho) from Aero, and the one before that I was flinched 4 of 5 tries by Dugtrio (again, rest saved me) ._. Did the flinch rate change that much? Because it seems like I'm gonna get 3HKO'd because I can't even pull off an attack before dying.

flinch: nah... you're just unlucky like how I missed 3 hits of ice beam continously on 1 double team (maybe bpowder but still), and how thunderbolt missed for no reason (yay for that 0.04% miss!).

"only" 25%? isn't that enough to call it pain already? >>: not to mention you get another 25% when you switch something in too. Such terror of spike... But I guess I can use a rapid spinner on any future team I make... but that means someone has to go out for rapid spin... >>; And listening to you seems to curse me or something. I took off thunderbotl for thunderwave on Clefable, and immediately my luck changes on me so that my clefable can pull off 6 CM every time, yet is against something resistance to ice but weak to tbolt every time XD

Electrode needs 2 HP Ice for both dragons, but Clefable will need 3 against Salamence and dragonite and Rayquaza (probably my Clefable's fault)... plus there's always that one oddball Salamence who survived my old ugly OU team Vappy's ice beam with red hp... >>:

*eyes are tired becuase his lamp died...*
 
Whirlwind does 25%. Think about what's 25% of Blissey/Snorlax/Milktank's HP. Maybe 200 HP for Blissey?

Mana Lugia is right on one point. Skarmory is screwed when you have a Rapid Spinner or Flying/Levitate Pokemon. Plus Thunderbolt/Flamethrower kills it fast. Aerodactyl is way more dangerous IMO. Rock Slide/Earthquake/Aerial Ace/Double Edge with Choice Band and Ninjask's Baton Pass...
 
Frosty: Trode and Clefable are liek ... teh suck in terms of normal offensive talent. Without STAB nor the spA to KO stuff ._. I'd think Lapras would OHKO the dragons, or 2HKO, but I dunno.

As well: too many Levitaters around, and the 25% is only applicable if the Flying Annoyance is GIVEN the time to set up ;o and then you bring in RS and it goes 'wtf shiz'

But meh, Aero is the Flying Devil, Skarm comes close but is the Flying Annoyance
 
Guess it's just me and my record who's going against you...

*counts the number of Aerodactyl remains in his graveyard*

*fails to find anything in the Skarmory graveyard* >>;
 
It was kinda just the 2 of us arguing to begin with :x
 
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